Peach

Australia
102 matches tracked
ELO
2,307
Peak across recorded matches: 2,350
Rank OCE ▲ 29 places
#478
Australia #129 in Australia
30 days · prev. #507 · best #468
Last updated:

How does Peach play?

Rating 1.56 (from 82 matches) K/R 1.04 ADR 109.1 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.56
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 95%
Rating distribution from 82 matches
outstanding 1.80 and up 33% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 12% weak 0.75 to 0.89 2% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Strength
Where do the kills come from?

1.50 K/D and so well above the average (1.02).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.50+0.48 · Ø 1.02 better than 99%
Pistol kills per match 4.3
Knife kills 1 in 102 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.7% of rounds and so well above the average (4.0%).

2K rounds 17.4%+4.1 pp · Ø 13.3% better than 99%
3K rounds 8.7%+4.7 pp · Ø 4.0% better than 99%
MVPs per match 3.9+1.6 · Ø 2.3 better than 99%
4Ks and aces 25x 4K, 4 aces in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.62+0.32 · Ø 0.30 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Peach is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches from the last 3 months and 17 before.

Kills per round (K/R)

1.03
MarAprMayJunJulAugSepOct

Best month: July 2026 with 1.19.

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −37 ELO
45 matches · 47% win rate

Peach loses the most ELO in match 1 of the day: −37 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.62 · Mirage
  3. Most kills in a match: 60 · Overpass
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 74%
1.09 better than 99%
111.9 better than 99%
1.57 better than 99%
59% of 172 duels better than 87%
58% of 19 situations better than 92%
Dust 218
67% better than 92%
1.17 better than 99%
123.2 better than 99%
1.73 better than 99%
65% of 98 duels better than 97%
20% of 10 situations better than 10%
Inferno17
53% better than 40%
0.90 better than 95%
99.1 better than 97%
1.39-
47% of 58 duels better than 19%
40% of 5 situations right on the average
Cache16
69% -
0.98 -
103.7 -
1.41-
68% of 74 duels -
43% of 7 situations -
Overpass8
63% -
1.06 -
106.6 -
1.81-
65% of 20 duels -
0% of 3 situations -
Anubis5
40% -
0.82 -
92.0 -
1.06-
44% of 9 duels -
-
Ancient4
25% -
0.89 -
96.4 -
1.49-
69% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Peach plays

Across 102 matches Peach averages K/R 1.04 and ADR 109.1; the rating across the 82 rated matches is 1.56. Biggest strength: Rating at 1.56, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 23.0 kills per match with 56% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 68 of 82 matches the rating was 1.10 or higher (83%), in 4 it was below 0.90. In 45 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: July 2026 at 1.76. Peach loses the most ELO in match 1 of the day (−37 ELO, win rate 47%). Things go best in match 2 of the day (+4 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +4 ELO. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.