PePao_

Portugal
On FACEIT since 2017 178 matches tracked 40 matches in 30 days
Last updated:

How does PePao_ play?

Rating 1.13 K/R 0.82 ADR 92.2 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 178 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.2
Knife kills 5 in 178 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 84%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 27x 4K, 5 aces in 151 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 96%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +74
= Stayed the same
K/R at 0.82, Rating at 1.12, ADR at 91.8
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
30 matches · 47% win rate
On Dust 2 −22 ELO
39 matches · 49% win rate
On Mondays ±0 ELO, win rate 28%

PePao_ loses the most ELO on Ancient: −23 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 45 · Cache

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
49% better than 39%
0.80 better than 75%
86.1 better than 73%
1.10 better than 69%
52% of 198 duels better than 53%
44% of 25 situations better than 68%
Inferno34
59% better than 63%
0.83 better than 80%
96.4 better than 93%
1.15 better than 73%
58% of 192 duels better than 73%
44% of 18 situations better than 65%
Ancient30
47% better than 32%
0.78 better than 66%
91.6 better than 88%
1.04 better than 53%
54% of 122 duels better than 62%
58% of 12 situations better than 90%
Cache26
69% -
0.89 -
98.5 -
1.27-
58% of 151 duels -
38% of 24 situations -
Anubis24
38% better than 8%
0.79 better than 70%
89.2 better than 84%
1.07 better than 58%
56% of 133 duels better than 73%
59% of 17 situations better than 89%
Mirage14
43% -
0.82 -
91.0 -
1.11-
51% of 53 duels -
56% of 9 situations -
Nuke11
55% -
0.85 -
93.5 -
1.20-
59% of 68 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PePao_ plays

Across 178 matches PePao_ averages K/R 0.82, ADR 92.2 and a rating of 1.13. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 47% headshots. The strongest map is Cache with a 69% win rate in 26 matches. In 92 of 178 matches the rating was 1.10 or higher (52%), in 48 it was below 0.90. In 151 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: June 2026 at 1.24. PePao_ loses the most ELO on Ancient (−23 ELO, win rate 47%). Things go best on Inferno (+2 ELO, win rate 59%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: Win rate +7 pp, ELO +74. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.12, ADR at 91.8. Last 30 days: 40 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.