Paul_dirac

Ukraine
On FACEIT since 2024 160 matches tracked 26 matches in 30 days
ELO ▲ 127
2,018
30-day peak: 2,090
Rank EU
#231,925
Ukraine #9,297 in Ukraine
Last updated:

How does Paul_dirac play?

Rating 1.06 (from 159 matches) K/R 0.77 ADR 83.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

39% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.6
Zeus kills1 in 160 matches
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 18x 4K, 1 ace in 123 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +372
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 84.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −138 ELO
56 matches · 54% win rate
On Ancient −42 ELO
33 matches · 45% win rate
From match 5 of the day −28 ELO
22 matches · 32% win rate

Paul_dirac loses the most ELO on Mirage: −138 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.25 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 61%
0.79 better than 74%
85.6 better than 76%
1.08 better than 69%
56% of 336 duels better than 79%
38% of 37 situations right on the average
Anubis46
43% better than 21%
0.81 better than 85%
87.3 better than 84%
1.13 better than 83%
57% of 266 duels better than 81%
38% of 34 situations right on the average
Ancient33
45% better than 28%
0.76 better than 58%
83.8 better than 62%
1.05 better than 58%
58% of 169 duels better than 84%
38% of 24 situations right on the average
Inferno13
38% -
0.64 -
72.8 -
0.92-
46% of 69 duels -
38% of 8 situations -
Cache4
0% -
0.59 -
66.1 -
0.79-
38% of 24 duels -
0% of 1 situations -
Dust 23
33% -
0.68 -
74.3 -
0.89-
33% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Paul_dirac plays

Across 160 matches Paul_dirac averages K/R 0.77 and ADR 83.9; the rating across the 159 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Mirage with a 54% win rate in 56 matches. In 68 of 159 matches the rating was 1.10 or higher (43%), in 54 it was below 0.90. In 123 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. Paul_dirac loses the most ELO on Mirage (−138 ELO, win rate 54%). Things go best on Anubis (+10 ELO, win rate 43%). Match no. 3 of the day goes best: 58% win rate, −7 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +372. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 84.0. Last 30 days: 26 matches, win rate 42%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.