Patranat

Belize
141 matches tracked 63 matches in 30 days
Last updated:

How does Patranat play?

Rating 0.91 K/R 0.65 ADR 74.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 37%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 47%−2 pp · Ø 49% better than 32%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (44%).

Headshot rate 53%+9 pp · Ø 44% better than 91%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.92−0.05 · Ø 0.97 better than 34%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.7%).

2K rounds 11.2%−1.7 pp · Ø 12.9% better than 17%
3K rounds 2.4%−1.3 pp · Ø 3.7% better than 6%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 6x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 4.7+0.9 · Ø 3.8 better than 72%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 52%
Deaths per round 70%−3 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +16 pp
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 75.3, Headshots at 53%
▼ Got worse
ELO −55

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.71).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −18 ELO
33 matches · 42% win rate
On Dust 2 −5 ELO
32 matches · 41% win rate

Patranat loses the most ELO on Anubis: −18 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.81 · Ancient
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
50% right on the average
0.64 better than 20%
72.2 better than 19%
0.90 better than 28%
50% of 115 duels better than 58%
42% of 26 situations better than 68%
Anubis33
42% better than 25%
0.64 better than 19%
75.4 better than 33%
0.94 better than 38%
49% of 134 duels right on the average
41% of 22 situations better than 63%
Dust 232
41% better than 26%
0.70 right on the average
79.1 better than 57%
0.99 better than 58%
56% of 90 duels better than 87%
29% of 21 situations better than 26%
Mirage26
46% better than 38%
0.67 better than 36%
76.9 better than 48%
0.89 better than 24%
48% of 109 duels better than 43%
36% of 14 situations better than 43%
Cache8
50% -
0.61 -
68.9 -
0.88-
57% of 30 duels -
25% of 4 situations -
Nuke7
43% -
0.44 -
60.3 -
0.59-
26% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Patranat plays

Across 141 matches Patranat averages K/R 0.65, ADR 74.7 and a rating of 0.91. Biggest strength: Headshot rate at 53%, better than 91% of level 5 players. Most room to improve: 3K rounds at 2.4%, better than only 6% of level 5 players. Averages 14.3 kills per match with 53% headshots. The strongest map is Ancient with a 50% win rate in 34 matches. In 36 of 141 matches the rating was 1.10 or higher (26%), in 79 it was below 0.90. In 94 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. Patranat loses the most ELO on Anubis (−18 ELO, win rate 42%). Things go best on Mirage (+46 ELO, win rate 46%). Match no. 2 of the day goes best: 54% win rate, +46 ELO. Improved over the last three months: Win rate +16 pp. Got weaker: ELO −55. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 75.3, Headshots at 53%. Last 30 days: 63 matches, win rate 51%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.