PatapinPeek

AR
126 matches tracked 12 matches in 30 days
Last updated:

How does PatapinPeek play?

Rating 0.98 (from 19 matches) K/R 0.67 ADR 75.1 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 19 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 47% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 49%−1 pp better than 37%

Clutch

Weakness
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 13%−9 pp better than 7%
Clutch kills per match 1.3−0.4 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−1 pp better than 41%
AWP share of kills 8%−2 pp better than 45%
K/D 0.91−0.09 better than 13%
Pistol kills per match 2.7
Knife kills 1 in 126 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.5%−0.6 pp better than 30%
Rounds with 3K 2.9%−1.0 pp better than 10%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 14x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.5−0.7 better than 34%
Enemies flashed per round 0.22−0.06 better than 37%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +217
= Stayed the same
K/R at 0.67, ADR at 75.4, Headshots at 46%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months unchanged at 0.67.

Patterns

From the last 126 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −100 ELO
20 matches · 45% wins
In match 1 of the day −59 ELO
44 matches · 43% wins
On Saturdays +56 ELO, win rate 45%

PatapinPeek loses the most ELO on Inferno: −100 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.39 · Mirage
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
68% better than 95%
0.69 better than 30%
76.3 better than 31%
1.10-
49% of 138 duels better than 39%
46% of 13 situations better than 72%
Anubis27
52% better than 52%
0.68 better than 21%
72.6 better than 12%
0.96-
53% of 135 duels better than 65%
40% of 20 situations better than 54%
Inferno20
45% better than 27%
0.61 better than 7%
70.4 better than 11%
0.97-
44% of 101 duels better than 15%
30% of 10 situations better than 30%
Ancient19
53% better than 56%
0.68 better than 23%
74.8 better than 21%
0.98-
48% of 95 duels better than 37%
50% of 16 situations better than 76%
Dust 219
47% better than 37%
0.76 better than 69%
87.3 better than 85%
1.05-
50% of 104 duels better than 46%
60% of 20 situations better than 94%
Nuke7
0% -
0.57 -
64.3 -
-
38% of 32 duels -
25% of 4 situations -
Cache5
40% -
0.56 -
65.0 -
0.57-
52% of 23 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PatapinPeek plays

Across 126 matches PatapinPeek averages K/R 0.67 and ADR 75.1; the rating across the 19 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%. That is better than 77% of players on level 8. Most room to improve: Rounds with 3K at 2.9%. That is better than only 10% of players on level 8. On average 14.7 kills per match, 46% of them headshots. The strongest map is Mirage with a 68% win rate in 28 matches. In 5 of 19 matches the rating was 1.10 or higher (26%), in 5 it was below 0.90. In 76 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: September 2026 at 0.99. PatapinPeek loses the most ELO on Inferno (−100 ELO, win rate 45%). Things go best in match 2 of the day (+52 ELO, win rate 59%). Improved over the last three months: ELO +217. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.4, Headshots at 46%. Last 30 days: 12 matches, win rate 42%, ELO balance −37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.