PatSuuu

Spain
154 matches tracked
Last updated:

How does PatSuuu play?

Rating 0.99 K/R 0.71 ADR 82.0 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 29%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.99−0.01 · Ø 1.00 better than 62%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 62%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 24%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 21x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.7+2.7 · Ø 4.0 better than 94%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether PatSuuu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 150 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.70
JulAugSepOct

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
29 matches · 45% win rate
On Anubis −62 ELO
38 matches · 39% win rate
Between 18:00 and 24:00 +28 ELO, win rate 39%

PatSuuu loses the most ELO on Ancient: −65 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Anubis
  2. Most kills in a match: 46 · Anubis
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis38
39% better than 15%
0.71 right on the average
83.1 better than 69%
1.00 better than 54%
50% of 154 duels right on the average
29% of 35 situations better than 22%
Mirage34
56% better than 71%
0.69 better than 40%
80.3 better than 61%
0.99 better than 54%
56% of 151 duels better than 83%
44% of 27 situations better than 70%
Dust 233
45% better than 34%
0.71 right on the average
81.0 better than 63%
0.98 right on the average
53% of 129 duels better than 71%
45% of 22 situations better than 76%
Ancient29
45% better than 34%
0.73 better than 64%
84.4 better than 81%
1.01 better than 68%
45% of 114 duels better than 26%
17% of 23 situations better than 12%
Inferno12
58% -
0.72 -
81.8 -
0.97-
57% of 44 duels -
9% of 11 situations -
Nuke7
29% -
0.72 -
83.2 -
0.91-
48% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PatSuuu plays

Across 154 matches PatSuuu averages K/R 0.71, ADR 82.0 and a rating of 0.99. Biggest strength: Utility damage per round at 6.7, better than 94% of level 6 players. Most room to improve: Headshot rate at 40%, better than only 24% of level 6 players. Averages 15.6 kills per match with 40% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 57 of 154 matches the rating was 1.10 or higher (37%), in 65 it was below 0.90. In 150 matches with detailed stats: 21 4Ks and 3 aces. PatSuuu loses the most ELO on Ancient (−65 ELO, win rate 45%). Things go best on Dust 2 (+28 ELO, win rate 45%). Match no. 3 of the day goes best: 60% win rate, +28 ELO. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.