Passyaner

Germany
218 matches tracked 23 matches in 30 days
Last updated:

How does Passyaner play?

Rating 1.05 K/R 0.74 ADR 80.0 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 218 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 3.0
Knife kills 1 in 218 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.2%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 31x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +193
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −7.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.73).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −86 ELO
38 matches · 34% win rate
On Mirage −53 ELO
54 matches · 50% win rate
On Mondays −116 ELO, win rate 30%

Passyaner loses the most ELO in match 3 of the day: −86 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% right on the average
0.73 right on the average
80.2 better than 54%
1.03 better than 58%
50% of 234 duels right on the average
24% of 33 situations better than 16%
Dust 247
53% better than 58%
0.73 better than 55%
79.5 better than 49%
1.02 better than 56%
46% of 198 duels better than 26%
26% of 19 situations better than 22%
Anubis41
51% better than 47%
0.79 better than 76%
83.8 better than 66%
1.12 better than 79%
64% of 210 duels better than 98%
48% of 33 situations better than 75%
Ancient27
30% better than 3%
0.70 better than 31%
75.0 better than 20%
0.98 better than 36%
44% of 103 duels better than 14%
42% of 26 situations better than 59%
Inferno21
52% better than 44%
0.70 better than 32%
78.7 better than 39%
1.00 better than 38%
36% of 69 duels better than 2%
58% of 12 situations better than 88%
Cache11
45% -
0.71 -
76.4 -
1.04-
62% of 63 duels -
33% of 6 situations -
Nuke11
36% -
0.83 -
86.3 -
1.21-
54% of 39 duels -
25% of 8 situations -
Overpass3
33% -
0.65 -
69.6 -
0.85-
67% of 6 duels -
20% of 5 situations -
Vertigo3
67% -
0.80 -
85.4 -
1.07-
33% of 9 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Passyaner plays

Across 218 matches Passyaner averages K/R 0.74, ADR 80.0 and a rating of 1.05. Averages 16.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 53% win rate in 47 matches. In 90 of 218 matches the rating was 1.10 or higher (41%), in 71 it was below 0.90. In 152 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Passyaner loses the most ELO in match 3 of the day (−86 ELO, win rate 34%). Things go best on Dust 2 (+26 ELO, win rate 53%). Match no. 4 of the day goes best: 54% win rate, +5 ELO. Improved over the last three months: Win rate +4 pp, ELO +193. Got weaker: K/R −0.09, Rating −0.13, ADR −7.0. Unchanged in recent months: Headshots at 52%. Last 30 days: 23 matches, win rate 48%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.