PashaDAYIM

Turkey
191 matches tracked
Last updated:

How does PashaDAYIM play?

Rating 1.02 (from 171 matches) K/R 0.71 ADR 78.1 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

18% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 18%−5 pp · Ø 23% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (45%).

Headshot rate 36%−9 pp · Ø 45% better than 10%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.02+0.02 · Ø 1.00 better than 74%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 62%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 26x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.1 · Ø 4.0 better than 48%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, ELO +351
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 77.8, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −77 ELO
51 matches · 43% win rate
On Anubis −50 ELO
45 matches · 58% win rate
Between 12:00 and 18:00 −112 ELO, win rate 41%
On Sundays ±0 ELO, win rate 40%

PashaDAYIM loses the most ELO in match 2 of the day: −77 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Vertigo
  2. Highest rating in a match: 2.26 · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
57% better than 75%
0.77 better than 80%
84.6 better than 80%
1.14 better than 91%
60% of 290 duels better than 93%
42% of 36 situations better than 66%
Anubis45
58% better than 71%
0.70 better than 43%
73.9 better than 25%
0.99 right on the average
51% of 214 duels better than 57%
26% of 35 situations better than 18%
Inferno29
45% better than 32%
0.73 better than 65%
80.3 better than 63%
1.06 better than 76%
53% of 146 duels better than 72%
47% of 19 situations better than 78%
Ancient18
50% right on the average
0.65 better than 20%
71.2 better than 11%
0.91 better than 31%
36% of 64 duels better than 2%
23% of 13 situations better than 19%
Nuke13
46% -
0.62 -
71.4 -
0.92-
48% of 46 duels -
67% of 6 situations -
Mirage11
27% -
0.65 -
73.9 -
0.87-
44% of 32 duels -
25% of 4 situations -
Vertigo8
25% -
0.64 -
74.8 -
0.90-
53% of 38 duels -
22% of 9 situations -
Cache7
43% -
0.74 -
79.3 -
0.93-
50% of 32 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PashaDAYIM plays

Across 191 matches PashaDAYIM averages K/R 0.71 and ADR 78.1; the rating across the 171 rated matches is 1.02. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 6 players. Most room to improve: Headshot rate at 36%, better than only 10% of level 6 players. Averages 15.7 kills per match with 36% headshots. The strongest map is Anubis with a 58% win rate in 45 matches. In 56 of 171 matches the rating was 1.10 or higher (33%), in 72 it was below 0.90. In 123 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.06. PashaDAYIM loses the most ELO in match 2 of the day (−77 ELO, win rate 43%). Things go best on Dust 2 (+44 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +24 ELO. Improved over the last three months: Headshots +2 pp, ELO +351. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 77.8, Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.