PasHa448

Gabon
On FACEIT since 2026 214 matches tracked 78 matches in 30 days
Last updated:

How does PasHa448 play?

Rating 1.06 K/R 0.73 ADR 78.1 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 214 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.7
Knife kills 4 in 214 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 26x 4K, 2 aces in 174 matches

Utility and deaths

Strength
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 78.1, Headshots at 49%, Win rate at 49%, ELO at 2,149
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
90 matches · 46% win rate
On Inferno −49 ELO
24 matches · 42% win rate
On Sundays −46 ELO, win rate 43%

PasHa448 loses the most ELO on Mirage: −121 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.17 · Mirage
  3. Most kills in a match: 47 · Cache

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
46% better than 30%
0.73 right on the average
78.4 better than 40%
1.05 better than 59%
57% of 194 duels better than 83%
41% of 91 situations better than 57%
Dust 258
53% better than 56%
0.73 better than 45%
77.9 better than 35%
1.07 better than 63%
55% of 156 duels better than 71%
45% of 40 situations better than 72%
Cache27
48% -
0.79 -
82.9 -
1.10-
58% of 78 duels -
29% of 28 situations -
Inferno24
42% better than 19%
0.72 better than 46%
75.3 better than 23%
1.04 better than 54%
47% of 60 duels better than 21%
41% of 17 situations better than 60%
Ancient7
71% -
0.65 -
66.4 -
0.95-
60% of 10 duels -
0% of 6 situations -
Nuke6
50% -
0.70 -
73.1 -
0.98-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PasHa448 plays

Across 214 matches PasHa448 averages K/R 0.73, ADR 78.1 and a rating of 1.06. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 53% win rate in 58 matches. In 99 of 214 matches the rating was 1.10 or higher (46%), in 75 it was below 0.90. In 174 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. PasHa448 loses the most ELO on Mirage (−121 ELO, win rate 46%). Things go best on Dust 2 (+114 ELO, win rate 53%). Match no. 4 of the day goes best: 55% win rate, −1 ELO. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 78.1, Headshots at 49%, Win rate at 49%, ELO at 2,149. Last 30 days: 78 matches, win rate 53%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.