PartOfStory

Russia
On FACEIT since 2024 217 matches tracked 21 matches in 30 days
ELO ▲ 260
2,229
30-day peak: 2,229
Rank EU
#123,826
Russia #35,012 in Russia
Last updated:

How does PartOfStory play?

Rating 0.98 K/R 0.69 ADR 78.1 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 217 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.0
Zeus kills1 in 217 matches
Knife kills 4 in 217 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 3 aces in 180 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 98%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +431
= Stayed the same
Headshots at 51%, Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −8.7

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −23 ELO
31 matches · 42% win rate
On Thursdays −29 ELO, win rate 33%

PartOfStory loses the most ELO in match 2 of the day: −23 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 38 · Nuke
  3. Highest rating in a match: 2.14 · Nuke

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis75
48% better than 40%
0.69 better than 27%
79.4 better than 43%
0.97 better than 29%
46% of 269 duels better than 21%
50% of 38 situations better than 80%
Ancient62
44% better than 24%
0.72 better than 37%
81.5 better than 51%
1.01 better than 42%
57% of 315 duels better than 81%
36% of 36 situations right on the average
Nuke34
65% better than 77%
0.72 better than 32%
76.9 better than 24%
1.04 better than 46%
41% of 105 duels better than 4%
43% of 28 situations better than 57%
Inferno19
58% better than 60%
0.66 better than 13%
76.4 better than 21%
0.98 better than 23%
44% of 85 duels better than 10%
43% of 21 situations better than 59%
Dust 213
31% -
0.62 -
72.1 -
0.85-
45% of 42 duels -
33% of 6 situations -
Cache10
60% -
0.63 -
66.2 -
0.90-
51% of 39 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PartOfStory plays

Across 217 matches PartOfStory averages K/R 0.69, ADR 78.1 and a rating of 0.98. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 34 matches. In 71 of 217 matches the rating was 1.10 or higher (33%), in 89 it was below 0.90. In 180 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: May 2026 at 1.06. PartOfStory loses the most ELO in match 2 of the day (−23 ELO, win rate 42%). Things go best on Nuke (+91 ELO, win rate 65%). Match no. 3 of the day goes best: 61% win rate, −31 ELO. Improved over the last three months: ELO +431. Got weaker: K/R −0.04, Rating −0.05, ADR −8.7. Unchanged in recent months: Headshots at 51%, Win rate at 50%. Last 30 days: 21 matches, win rate 71%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.