Parkourentiu

Romania
163 matches tracked 23 matches in 30 days
Last updated:

How does Parkourentiu play?

Rating 1.10 K/R 0.80 ADR 84.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 163 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.10+0.08 · Ø 1.02 better than 72%
Pistol kills per match 3.4
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 68%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 29x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +164
= Stayed the same
ADR at 83.8, Headshots at 58%
▼ Got worse
K/R −0.05, Rating −0.08

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.73).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −133 ELO
56 matches · 45% win rate
On Mirage −63 ELO
56 matches · 52% win rate
Between 0:00 and 6:00 +61 ELO, win rate 43%
On Tuesdays −115 ELO, win rate 43%

Parkourentiu loses the most ELO in match 1 of the day: −133 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% right on the average
0.83 better than 84%
88.7 better than 84%
1.14 better than 80%
60% of 325 duels better than 90%
35% of 26 situations better than 39%
Dust 248
60% better than 78%
0.79 better than 74%
83.1 better than 61%
1.10 better than 71%
50% of 270 duels better than 42%
36% of 25 situations better than 43%
Ancient28
50% better than 45%
0.76 better than 59%
77.9 better than 32%
1.03 right on the average
52% of 147 duels better than 53%
25% of 8 situations better than 21%
Anubis11
27% -
0.80 -
85.4 -
1.07-
54% of 74 duels -
60% of 5 situations -
Cache8
63% -
0.77 -
81.3 -
1.06-
59% of 61 duels -
50% of 2 situations -
Nuke6
67% -
0.87 -
93.2 -
1.19-
59% of 49 duels -
33% of 3 situations -
Inferno5
20% -
0.71 -
78.0 -
1.00-
46% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Parkourentiu plays

Across 163 matches Parkourentiu averages K/R 0.80, ADR 84.5 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 60% win rate in 48 matches. In 78 of 163 matches the rating was 1.10 or higher (48%), in 44 it was below 0.90. In 119 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. Parkourentiu loses the most ELO in match 1 of the day (−133 ELO, win rate 45%). Things go best on Ancient (+11 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, −22 ELO. Improved over the last three months: Win rate +4 pp, ELO +164. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 83.8, Headshots at 58%. Last 30 days: 23 matches, win rate 48%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.