Parkenston

Moldova
On FACEIT since 2020 144 matches tracked 28 matches in 30 days
ELO ▼ 103
2,166
30-day peak: 2,269
Rank NA ▼ 489 places
#4,743
Moldova #7 in Moldova
30 days · prev. #4,254 · best #4,254
Last updated:

How does Parkenston play?

Rating 1.04 (from 113 matches) K/R 0.71 ADR 77.8 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.6
Knife kills 4 in 144 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 16x 4K, 4 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.10, ADR +8.7
= Stayed the same
Headshots at 51%
▼ Got worse
Win rate −9 pp, ELO −260

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.65). Just above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
54 matches · 56% win rate
In match 3 of the day −31 ELO
29 matches · 38% win rate
On Thursdays −86 ELO, win rate 36%

Parkenston loses the most ELO on Mirage: −34 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 2.15 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 67%
0.66 better than 16%
73.1 better than 16%
0.99 better than 39%
41% of 137 duels better than 6%
33% of 24 situations better than 36%
Dust 241
54% better than 60%
0.76 better than 60%
81.4 better than 52%
1.07 better than 63%
58% of 91 duels better than 84%
56% of 16 situations better than 90%
Ancient16
44% better than 24%
0.68 better than 19%
73.4 better than 13%
0.94-
39% of 41 duels better than 2%
25% of 8 situations better than 18%
Nuke11
18% -
0.66 -
74.5 -
0.92-
41% of 29 duels -
0% of 5 situations -
Cache10
40% -
0.87 -
90.7 -
1.26-
56% of 27 duels -
33% of 3 situations -
Anubis8
50% -
0.75 -
83.3 -
1.09-
48% of 25 duels -
67% of 6 situations -
Inferno4
50% -
0.87 -
89.9 -
1.22-
57% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Parkenston plays

Across 144 matches Parkenston averages K/R 0.71 and ADR 77.8; the rating across the 113 rated matches is 1.04. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Mirage with a 56% win rate in 54 matches. In 50 of 113 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 89 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. Parkenston loses the most ELO on Mirage (−34 ELO, win rate 56%). Things go best in match 1 of the day (+2 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +2 ELO. Improved over the last three months: K/R +0.10, Rating +0.10, ADR +8.7. Got weaker: Win rate −9 pp, ELO −260. Unchanged in recent months: Headshots at 51%. Last 30 days: 28 matches, win rate 43%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.