Paravozik102

Russia
70 matches tracked 11 matches in 30 days
Last updated:

How does Paravozik102 play?

Rating 0.96 K/R 0.70 ADR 76.8 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 9% normal 0.90 to 1.09 29% weak 0.75 to 0.89 24% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.3
Knife kills 1 in 70 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 3x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp
= Stayed the same
ADR at 76.0
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −25 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Anubis
  2. Highest rating in a match: 1.89 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 61%
0.68 better than 27%
75.5 better than 29%
0.95 better than 29%
47% of 60 duels better than 31%
31% of 13 situations better than 29%
Dust 214
57% -
0.70 -
76.4 -
0.95-
42% of 60 duels -
45% of 11 situations -
Ancient12
33% -
0.62 -
72.3 -
0.86-
48% of 56 duels -
44% of 9 situations -
Anubis9
67% -
0.79 -
86.3 -
1.11-
49% of 43 duels -
50% of 4 situations -
Inferno7
57% -
0.75 -
81.9 -
1.04-
55% of 29 duels -
50% of 4 situations -
Cache5
60% -
0.63 -
67.9 -
0.84-
46% of 24 duels -
0% of 2 situations -
Nuke3
33% -
0.65 -
73.1 -
0.84-
56% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Paravozik102 plays

Across 70 matches Paravozik102 averages K/R 0.70, ADR 76.8 and a rating of 0.96. Biggest strength: Utility hit rate at 43%, better than 94% of level 8 players. Most room to improve: Opening duels won at 47%, better than only 24% of level 8 players. Averages 14.5 kills per match with 48% headshots. The strongest map is Dust 2 with a 57% win rate in 14 matches. In 17 of 70 matches the rating was 1.10 or higher (24%), in 33 it was below 0.90. In 43 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. Things go best in match 2 of the day (+22 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +22 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.04, Rating −0.05, Headshots −6 pp. Unchanged in recent months: ADR at 76.0. Last 30 days: 11 matches, win rate 55%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.