ParadiseV2

Italy
On FACEIT since 2017 242 matches tracked 61 matches in 30 days
Last updated:

How does ParadiseV2 play?

Rating 1.08 (from 216 matches) K/R 0.78 ADR 83.2 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 216 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.3
Knife kills 2 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 33x 4K, 2 aces in 169 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 88%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +54
= Stayed the same
K/R at 0.77, ADR at 82.8
▼ Got worse
Rating −0.11, Headshots −3 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −73 ELO
27 matches · 44% win rate
In match 2 of the day −48 ELO
54 matches · 44% win rate

ParadiseV2 loses the most ELO on Cache: −73 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 3.00 · Ancient

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient82
60% better than 74%
0.79 better than 67%
83.9 better than 58%
1.09 better than 65%
57% of 365 duels better than 77%
26% of 43 situations better than 22%
Anubis52
50% better than 38%
0.78 better than 64%
85.9 better than 71%
1.10 better than 66%
52% of 188 duels right on the average
41% of 39 situations better than 56%
Inferno45
62% better than 64%
0.82 better than 68%
87.3 better than 61%
1.17 better than 69%
53% of 128 duels better than 42%
48% of 25 situations better than 75%
Cache27
44% -
0.81 -
85.4 -
1.09-
51% of 134 duels -
55% of 11 situations -
Dust 214
36% -
0.67 -
69.5 -
0.90-
27% of 41 duels -
60% of 5 situations -
Vertigo10
60% -
0.68 -
69.1 -
0.89-
43% of 28 duels -
33% of 6 situations -
Overpass6
33% -
0.72 -
78.1 -
1.09-
75% of 20 duels -
100% of 2 situations -
Nuke5
0% -
0.71 -
74.9 -
0.95-
55% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ParadiseV2 plays

Across 242 matches ParadiseV2 averages K/R 0.78 and ADR 83.2; the rating across the 216 rated matches is 1.08. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Inferno with a 62% win rate in 45 matches. In 102 of 216 matches the rating was 1.10 or higher (47%), in 62 it was below 0.90. In 169 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: June 2026 at 1.20. ParadiseV2 loses the most ELO on Cache (−73 ELO, win rate 44%). Things go best on Ancient (+97 ELO, win rate 60%). Match no. 1 of the day goes best: 58% win rate, +75 ELO. Improved over the last three months: ELO +54. Got weaker: Rating −0.11, Headshots −3 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.8. Last 30 days: 61 matches, win rate 48%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.