Parada_
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average1.01 K/D and so just above the average (0.98).
Impact
AverageExactly 2 kills in 14.2% of rounds and so clearly above the average (12.9%).
Utility and deaths
Average0.42 enemies flashed per round and so well above the average (0.26).
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Parada_ loses the most ELO on Mirage: −35 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.14 · Ancient
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How Parada_ plays
Across 105 matches Parada_ averages K/R 0.73, ADR 79.0 and a rating of 1.01. Averages 16.2 kills per match with 46% headshots. The strongest map is Dust 2 with a 55% win rate in 29 matches. In 30 of 105 matches the rating was 1.10 or higher (29%), in 40 it was below 0.90. In 105 matches with detailed stats: 15 4Ks and 2 aces. Parada_ loses the most ELO on Mirage (−35 ELO, win rate 49%). Things go best on Dust 2 (+3 ELO, win rate 55%). Match no. 1 of the day goes best: 62% win rate. Last 30 days: 21 matches, win rate 48%, net ELO +34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.