Paracodine

Lithuania
129 matches tracked
Last updated:

How does Paracodine play?

Rating 0.89 (from 79 matches) K/R 0.66 ADR 75.0 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 79 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 33%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.91−0.06 · Ø 0.97 better than 17%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so clearly below the average (12.8%).

2K rounds 10.9%−1.9 pp · Ø 12.8% better than 6%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 8x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 59%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 74.0, Win rate at 49%
▼ Got worse
K/R −0.04, ELO −67

Aug to Sep 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.65
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.73. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.71).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
34 matches · 47% win rate

Paracodine loses the most ELO on Dust 2: −28 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 1.69 · Dust 2

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
47% better than 38%
0.67 better than 24%
76.0 better than 30%
0.99 better than 43%
52% of 90 duels better than 61%
63% of 16 situations better than 95%
Mirage34
56% better than 69%
0.71 better than 42%
78.6 better than 45%
0.86 better than 8%
42% of 66 duels better than 11%
18% of 11 situations better than 5%
Ancient26
46% better than 37%
0.68 better than 26%
77.0 better than 32%
0.89 better than 14%
44% of 64 duels better than 18%
29% of 7 situations better than 28%
Anubis11
64% -
0.59 -
64.1 -
0.83-
39% of 36 duels -
67% of 3 situations -
Nuke10
30% -
0.59 -
68.8 -
0.77-
55% of 33 duels -
67% of 3 situations -
Inferno9
56% -
0.59 -
70.5 -
0.78-
50% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Paracodine plays

Across 128 matches Paracodine averages K/R 0.66 and ADR 75.0; the rating across the 79 rated matches is 0.89. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Rating at 0.89, better than only 9% of level 8 players. Averages 14.3 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 20 of 79 matches the rating was 1.10 or higher (25%), in 36 it was below 0.90. In 79 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.90. Paracodine loses the most ELO on Dust 2 (−28 ELO, win rate 47%). Things go best on Mirage (+28 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, ELO −67. Unchanged in recent months: ADR at 74.0, Win rate at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.