Par4Cetam0l

Malaysia
42 matches tracked
ELO
1,540
Peak across the last 42 matches: 1,701
Rank SEA ▼ 10,212 places
#18,908
30 days · prev. #8,696 · best #8,696
Last updated:

How does Par4Cetam0l play?

Rating 1.13 K/R 0.81 ADR 82.6 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
ClutcherMulti-killsEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.15+0.18 · Ø 0.97 better than 92%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.8%).

2K rounds 13.4%+0.6 pp · Ø 12.8% better than 57%
3K rounds 5.9%+2.1 pp · Ø 3.8% better than 98%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 10x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 2%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether Par4Cetam0l is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

Soon this shows where Par4Cetam0l loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
54% -
0.82 -
84.8 -
1.13-
47% of 58 duels -
57% of 14 situations -
Mirage10
70% -
0.82 -
81.4 -
1.18-
65% of 52 duels -
31% of 13 situations -
Anubis5
100% -
0.76 -
76.4 -
1.05-
52% of 27 duels -
20% of 5 situations -
Ancient4
75% -
0.87 -
86.5 -
1.30-
69% of 13 duels -
43% of 7 situations -
Nuke4
25% -
0.66 -
73.4 -
0.91-
58% of 26 duels -
100% of 2 situations -
Inferno3
67% -
1.00 -
102.6 -
1.38-
75% of 16 duels -
100% of 2 situations -
Vertigo3
33% -
0.74 -
75.9 -
0.98-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Par4Cetam0l plays

Across 42 matches Par4Cetam0l averages K/R 0.81, ADR 82.6 and a rating of 1.13. Biggest strength: 3K rounds at 5.9%, better than 98% of level 8 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 8 players. Averages 18.1 kills per match with 49% headshots. The strongest map is Mirage with a 70% win rate in 10 matches. In 22 of 42 matches the rating was 1.10 or higher (52%), in 11 it was below 0.90. In 42 matches with detailed stats: 10 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.