Papi_2

Russia
On FACEIT since 2024 63 matches tracked 22 matches in 30 days
Last updated:

How does Papi_2 play?

Rating 1.03 K/R 0.73 ADR 78.7 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 17%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.99).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.06+0.07 · Ø 0.99 better than 73%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 5x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.61+0.34 · Ø 0.27 better than 98%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.13, Rating +0.16, ADR +10.5, Headshots +4 pp
= Stayed the same
Win rate at 50%, ELO at 1,730
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.77 (at the start 0.64). Clearly above the average (0.72).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
22 matches · 50% win rate

Papi_2 loses the most ELO on Mirage: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 1.71 · Mirage
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% right on the average
0.67 better than 22%
73.3 better than 18%
0.94 better than 25%
49% of 70 duels better than 41%
44% of 16 situations better than 68%
Dust 215
53% better than 59%
0.72 better than 48%
78.5 better than 44%
1.03 better than 57%
57% of 47 duels better than 84%
20% of 5 situations better than 10%
Anubis10
60% -
0.77 -
83.9 -
1.12-
47% of 34 duels -
33% of 3 situations -
Ancient7
43% -
0.80 -
87.6 -
1.09-
57% of 23 duels -
33% of 3 situations -
Cache4
25% -
0.75 -
75.2 -
1.07-
56% of 9 duels -
50% of 2 situations -
Inferno3
33% -
0.80 -
82.0 -
1.15-
64% of 11 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Papi_2 plays

Across 63 matches Papi_2 averages K/R 0.73, ADR 78.7 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 23 of 63 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Papi_2 loses the most ELO on Mirage (−50 ELO, win rate 50%). Improved over the last three months: K/R +0.13, Rating +0.16, ADR +10.5, Headshots +4 pp. Unchanged in recent months: Win rate at 50%, ELO at 1,730. Last 30 days: 22 matches, win rate 59%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.