Papi_2
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.06 K/D and so slightly above the average (0.99).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average0.61 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.77 (at the start 0.64). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.09. Last 3 months: 1.08 (at the start 0.92). Clearly above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 84.3. Last 3 months: 82.2 (at the start 71.7). Slightly above the average (79.2).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months: 45% (at the start 41%). Slightly below the average (47%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 50% (at the start 52%). Slightly above the average (48%).
Best month: July 2026 with 1,758. Last 3 months: 1,730 (at the start 1,758).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Papi_2 loses the most ELO on Mirage: −50 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Nuke
- Highest rating in a match: 1.71 · Mirage
- Most kills in a match: 32 · Ancient
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How Papi_2 plays
Across 63 matches Papi_2 averages K/R 0.73, ADR 78.7 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 23 of 63 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Papi_2 loses the most ELO on Mirage (−50 ELO, win rate 50%). Improved over the last three months: K/R +0.13, Rating +0.16, ADR +10.5, Headshots +4 pp. Unchanged in recent months: Win rate at 50%, ELO at 1,730. Last 30 days: 22 matches, win rate 59%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.