Papa_Jahat
Name history of Papa_Jahat
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Papa_Jahat play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.02).
Impact
AverageExactly 3 kills in 5.2% of rounds and so well above the average (4.0%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.88. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.23. Last 3 months: 1.09 (at the start 1.19). Clearly above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 94.0. Last 3 months: 86.8 (at the start 89.5). Clearly above the average (80.0).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 48% (at the start 44%). Clearly below the average (51%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 47% (at the start 61%). Slightly below the average (49%).
Best month: August 2026 with 2,670. Last 3 months: 2,357 (at the start 2,501).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Papa_Jahat loses the most ELO on Ancient: −27 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 2.43 · Mirage
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How Papa_Jahat plays
Across 148 matches Papa_Jahat averages K/R 0.81 and ADR 88.1; the rating across the 121 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 88.1, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 46% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 57 of 121 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 79 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.23. Papa_Jahat loses the most ELO on Ancient (−27 ELO, win rate 53%). Things go best on Mirage (+53 ELO, win rate 50%). From match no. 5 of the day on, things go best: 71% win rate, +49 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.10, Win rate −14 pp, ELO −144. Unchanged in recent months: K/R at 0.79, ADR at 86.8. Last 30 days: 20 matches, win rate 40%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.