Papa_Blitz
How does Papa_Blitz play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
Strength64% of opening duels won and so well above the average (51%).
Clutch
Average52% of 1v1s won and so well above the average (40%).
Weapons and aim
Average29% headshots and so well below the average (48%).
Impact
StrengthExactly 2 kills in 17.5% of rounds and so well above the average (13.3%).
Utility and deaths
AverageDied in 62% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: September 2026 with 0.94.
Rating, 1.00 is an average match
Best month: September 2026 with 1.46.
Damage per round (ADR)
Best month: September 2026 with 91.0.
Share of headshot kills
Best month: August 2026 with 32%.
Matches won (win rate)
Best month: July 2026 with 73%.
Best month: September 2026 with 1,593.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 46 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.33 · Mirage
- Most kills in a match: 31 · Anubis
Maps in detail
from the last 46 matchesCompared with players on the same level who have at least 15 matches on the map.
How Papa_Blitz plays
Across 46 matches Papa_Blitz averages K/R 0.85 and ADR 85.5; the rating across the 45 rated matches is 1.24. Biggest strength: K/D at 1.37, better than 99% of level 8 players. Most room to improve: Headshot rate at 29%, better than only 1% of level 8 players. Averages 17.8 kills per match with 29% headshots. In 28 of 45 matches the rating was 1.10 or higher (62%), in 9 it was below 0.90. In 29 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 1.46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.