PapaDill

USA
On FACEIT since 2015 289 matches tracked 76 matches in 30 days
ELO ▲ 218
2,504
30-day peak: 2,560
Rank NA ▼ 169 places
#1,589
USA #852 in USA
30 days · prev. #1,420 · best #1,420
Last updated:

How does PapaDill play?

Rating 0.85 K/R 0.62 ADR 70.1 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 289 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.83−0.21 · Ø 1.04 better than 1%
Pistol kills per match 2.1
Knife kills 5 in 289 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.2%).

2K rounds 10.1%−3.3 pp · Ø 13.4% better than 1%
3K rounds 2.2%−2.0 pp · Ø 4.2% better than 1%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 21x 4K, 1 ace in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +293
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, Rating −0.25, ADR −15.6, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.58 (at the start 0.76). Well below the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
38 matches · 45% win rate
On Ancient −31 ELO
45 matches · 51% win rate
On Wednesdays −122 ELO, win rate 43%

PapaDill loses the most ELO on Anubis: −92 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.92 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
61% better than 81%
0.64 better than 8%
71.3 better than 7%
0.90 better than 8%
44% of 442 duels better than 11%
43% of 47 situations better than 63%
Dust 265
49% better than 36%
0.59 better than 1%
68.3 better than 3%
0.80 better than 1%
44% of 337 duels better than 13%
35% of 26 situations better than 41%
Ancient45
51% better than 43%
0.59 better than 2%
68.8 better than 3%
0.83 better than 2%
43% of 204 duels better than 9%
47% of 19 situations better than 74%
Anubis38
45% better than 25%
0.60 better than 3%
70.1 better than 4%
0.82 better than 2%
40% of 171 duels better than 3%
26% of 19 situations better than 19%
Nuke17
59% better than 62%
0.65 better than 7%
72.9 better than 9%
0.92 better than 11%
38% of 50 duels better than 1%
0% of 7 situations better than 1%
Cache13
46% -
0.67 -
72.0 -
0.89-
53% of 68 duels -
33% of 9 situations -
Inferno12
25% -
0.61 -
69.2 -
0.84-
44% of 41 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PapaDill plays

Across 289 matches PapaDill averages K/R 0.62, ADR 70.1 and a rating of 0.85. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.7 kills per match with 47% headshots. The strongest map is Mirage with a 61% win rate in 98 matches. In 60 of 289 matches the rating was 1.10 or higher (21%), in 175 it was below 0.90. In 228 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. PapaDill loses the most ELO on Anubis (−92 ELO, win rate 45%). Things go best on Mirage (+86 ELO, win rate 61%). From match no. 5 of the day on, things go best: 62% win rate, +30 ELO. Improved over the last three months: Headshots +4 pp, ELO +293. Got weaker: K/R −0.18, Rating −0.25, ADR −15.6, Win rate −13 pp. Last 30 days: 76 matches, win rate 54%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.