PapaAntony

Russia
On FACEIT since 2014 163 matches tracked 34 matches in 30 days
ELO ▲ 142
2,441
30-day peak: 2,441
Rank EU
#64,281
Russia #18,040 in Russia
Last updated:

How does PapaAntony play?

Rating 0.97 (from 142 matches) K/R 0.71 ADR 80.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 142 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.0
Knife kills 4 in 163 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 26x 4K, 1 ace in 115 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 87%
Enemies flashed per round 0.60+0.30 · Ø 0.30 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.22, ADR +6.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −130

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
66 matches · 48% win rate
On Anubis −30 ELO
20 matches · 55% win rate
On Tuesdays −25 ELO, win rate 30%

PapaAntony loses the most ELO on Mirage: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
48% better than 36%
0.71 better than 35%
80.7 better than 48%
0.98 better than 31%
49% of 278 duels better than 35%
36% of 22 situations better than 43%
Dust 241
56% better than 66%
0.74 right on the average
84.1 better than 65%
1.01 better than 39%
50% of 142 duels better than 40%
29% of 21 situations better than 27%
Anubis20
55% better than 60%
0.68 better than 17%
79.9 better than 43%
0.99 better than 30%
50% of 86 duels better than 37%
55% of 11 situations better than 87%
Nuke14
43% -
0.68 -
74.4 -
0.90-
44% of 32 duels -
0% of 6 situations -
Ancient13
46% -
0.66 -
74.5 -
0.91-
43% of 30 duels -
100% of 1 situations -
Inferno8
50% -
0.64 -
73.9 -
0.90-
45% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PapaAntony plays

Across 163 matches PapaAntony averages K/R 0.71 and ADR 80.2; the rating across the 142 rated matches is 0.97. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.97, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 61% headshots. The strongest map is Dust 2 with a 56% win rate in 41 matches. In 47 of 142 matches the rating was 1.10 or higher (33%), in 60 it was below 0.90. In 115 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. PapaAntony loses the most ELO on Mirage (−50 ELO, win rate 48%). Things go best on Dust 2 (+3 ELO, win rate 56%). Match no. 2 of the day goes best: 64% win rate, +3 ELO. Improved over the last three months: K/R +0.09, Rating +0.22, ADR +6.1. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −130. Last 30 days: 34 matches, win rate 56%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.