Paopip

Hong Kong
On FACEIT since 2021 185 matches tracked 13 matches in 30 days
ELO ▲ 44
2,953
30-day peak: 2,953
Rank SEA ▲ 35 places
#187
Hong Kong #11 in Hong Kong
30 days · prev. #222 · best #187
Last updated:

How does Paopip play?

Rating 1.08 K/R 0.77 ADR 83.1 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 16%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.2
Knife kills 2 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 30%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 22x 4K, 1 ace in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 81%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 79%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +231
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 84.0, Headshots at 51%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.76). Just above the average (0.75).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −113 ELO
36 matches · 53% win rate
In match 2 of the day +51 ELO
40 matches · 48% win rate

Paopip loses the most ELO on Dust 2: −113 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.28 · Mirage
  4. Most kills in a match: 36 · Cache

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
60% better than 78%
0.77 better than 56%
82.9 better than 54%
1.10 better than 65%
54% of 268 duels better than 61%
34% of 53 situations better than 37%
Dust 236
53% right on the average
0.74 better than 43%
83.6 better than 60%
1.04 better than 42%
59% of 143 duels better than 84%
44% of 25 situations better than 66%
Ancient27
52% better than 44%
0.75 better than 47%
83.4 better than 55%
1.01 better than 35%
53% of 100 duels better than 54%
18% of 17 situations better than 8%
Anubis17
76% better than 98%
0.78 better than 65%
80.6 better than 44%
1.16 better than 81%
58% of 66 duels better than 80%
50% of 18 situations better than 77%
Cache14
36% -
0.81 -
86.2 -
1.13-
64% of 50 duels -
35% of 17 situations -
Inferno8
50% -
0.81 -
86.0 -
1.13-
53% of 19 duels -
50% of 8 situations -
Nuke6
50% -
0.69 -
76.1 -
0.97-
58% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Paopip plays

Across 185 matches Paopip averages K/R 0.77, ADR 83.1 and a rating of 1.08. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Anubis with a 76% win rate in 17 matches. In 88 of 185 matches the rating was 1.10 or higher (48%), in 53 it was below 0.90. In 107 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. Paopip loses the most ELO on Dust 2 (−113 ELO, win rate 53%). Things go best on Mirage (+349 ELO, win rate 60%). From match no. 5 of the day on, things go best: 64% win rate, +41 ELO. Improved over the last three months: ELO +231. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 84.0, Headshots at 51%. Last 30 days: 13 matches, win rate 54%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.