Pantarbengt

Sweden
On FACEIT since 2015 255 matches tracked 36 matches in 30 days
Last updated:

How does Pantarbengt play?

Rating 0.93 K/R 0.68 ADR 79.2 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 255 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 18%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 20%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.91−0.09 · Ø 1.00 better than 25%
Pistol kills per match 2.3
Knife kills 4 in 255 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 19%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 32%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 21x 4K, 2 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 32%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 71%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −8.1, Win rate −6 pp

Aug to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.73
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.76. Last 3 months: 0.67 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −174 ELO
48 matches · 40% win rate
On Mirage −154 ELO
96 matches · 49% win rate
On Sundays ±0 ELO, win rate 44%

Pantarbengt loses the most ELO on Dust 2: −174 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Highest rating in a match: 2.45 · Inferno
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
49% better than 45%
0.68 better than 34%
78.0 better than 48%
0.90 better than 19%
48% of 629 duels better than 42%
34% of 41 situations better than 45%
Dust 248
40% better than 20%
0.68 better than 35%
78.4 better than 48%
0.95 better than 38%
48% of 294 duels better than 41%
30% of 27 situations better than 35%
Ancient29
72% better than 95%
0.72 better than 60%
82.3 better than 71%
0.97 better than 53%
47% of 179 duels better than 37%
55% of 20 situations better than 85%
Inferno27
52% better than 53%
0.65 better than 29%
77.6 better than 48%
0.89 better than 21%
46% of 166 duels better than 32%
25% of 12 situations better than 23%
Nuke20
60% better than 74%
0.69 better than 34%
80.9 better than 59%
0.91 better than 21%
42% of 117 duels better than 11%
22% of 9 situations better than 13%
Cache18
61% -
0.68 -
81.1 -
0.93-
52% of 102 duels -
0% of 3 situations -
Anubis17
47% better than 38%
0.74 better than 63%
81.6 better than 65%
1.02 better than 61%
43% of 95 duels better than 14%
20% of 5 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How Pantarbengt plays

Across 255 matches Pantarbengt averages K/R 0.68, ADR 79.2 and a rating of 0.93. Biggest strength: Rounds with first kill at 14%, better than 93% of level 6 players. Most room to improve: Headshot rate at 39%, better than only 20% of level 6 players. Averages 15.0 kills per match with 39% headshots. The strongest map is Ancient with a 72% win rate in 29 matches. In 65 of 255 matches the rating was 1.10 or higher (25%), in 121 it was below 0.90. In 188 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.05. Pantarbengt loses the most ELO on Dust 2 (−174 ELO, win rate 40%). Things go best on Ancient (+91 ELO, win rate 72%). From match no. 5 of the day on, things go best: 63% win rate, −112 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.08, Rating −0.14, ADR −8.1, Win rate −6 pp. Last 30 days: 36 matches, win rate 47%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.