Pank0

Russia
On FACEIT since 2019 221 matches tracked 59 matches in 30 days
ELO ▼ 16
2,435
30-day peak: 2,540
Rank EU
#65,587
Russia #18,700 in Russia
Last updated:

How does Pank0 play?

Rating 1.05 K/R 0.77 ADR 86.3 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 221 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 33x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.76, ADR at 85.8
▼ Got worse
Rating −0.05, Win rate −8 pp, ELO −184

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
79 matches · 44% win rate
In match 4 of the day +21 ELO
30 matches · 47% win rate
On Sundays +14 ELO, win rate 46%

Pank0 loses the most ELO on Mirage: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
44% better than 21%
0.80 better than 73%
90.3 better than 87%
1.07 better than 60%
49% of 437 duels better than 36%
35% of 26 situations better than 41%
Dust 271
65% better than 89%
0.76 better than 57%
84.5 better than 64%
1.07 better than 60%
53% of 273 duels better than 59%
45% of 33 situations better than 71%
Ancient30
40% better than 15%
0.75 right on the average
82.8 better than 56%
1.03 right on the average
42% of 143 duels better than 8%
25% of 20 situations better than 19%
Anubis23
70% better than 94%
0.73 better than 43%
84.3 better than 65%
1.01 better than 40%
54% of 84 duels better than 63%
38% of 8 situations right on the average
Cache14
57% -
0.75 -
86.2 -
1.06-
56% of 50 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pank0 plays

Across 221 matches Pank0 averages K/R 0.77, ADR 86.3 and a rating of 1.05. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 96 of 221 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 140 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. Pank0 loses the most ELO on Mirage (−60 ELO, win rate 44%). Things go best on Anubis (+40 ELO, win rate 70%). From match no. 5 of the day on, things go best: 59% win rate, −32 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.05, Win rate −8 pp, ELO −184. Unchanged in recent months: K/R at 0.76, ADR at 85.8. Last 30 days: 59 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.