PanTuff

Poland
On FACEIT since 2026 327 matches tracked 122 matches in 30 days
Last updated:

How does PanTuff play?

Rating 1.03 K/R 0.76 ADR 83.4 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 327 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 2.7
Knife kills 17 in 327 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 47x 4K, 8 aces in 327 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether PanTuff is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 327 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
73 matches · 45% win rate
In match 1 of the day −50 ELO
60 matches · 33% win rate
Between 6:00 and 12:00 +31 ELO, win rate 33%
On Fridays −30 ELO, win rate 41%

PanTuff loses the most ELO on Mirage: −64 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
45% better than 30%
0.77 better than 71%
85.9 better than 80%
1.03 better than 58%
53% of 470 duels better than 66%
25% of 32 situations better than 16%
Anubis65
55% better than 66%
0.78 better than 77%
83.9 better than 71%
1.07 better than 74%
51% of 373 duels better than 54%
45% of 22 situations better than 71%
Ancient54
57% better than 74%
0.77 better than 69%
84.3 better than 69%
1.04 better than 63%
54% of 338 duels better than 68%
47% of 32 situations better than 73%
Cache46
63% -
0.81 -
88.7 -
1.13-
55% of 232 duels -
45% of 22 situations -
Dust 234
29% better than 2%
0.70 better than 39%
73.5 better than 19%
0.94 better than 26%
52% of 181 duels better than 60%
33% of 18 situations better than 34%
Nuke30
47% better than 28%
0.72 better than 32%
78.8 better than 36%
0.96 better than 23%
50% of 171 duels better than 38%
9% of 11 situations better than 3%
Inferno19
58% better than 70%
0.77 better than 76%
85.1 better than 78%
1.05 better than 66%
65% of 91 duels better than 97%
11% of 9 situations better than 4%
Vertigo6
33% -
0.56 -
68.3 -
0.72-
52% of 27 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PanTuff plays

Across 327 matches PanTuff averages K/R 0.76, ADR 83.4 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.6 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 46 matches. In 124 of 327 matches the rating was 1.10 or higher (38%), in 117 it was below 0.90. In 327 matches with detailed stats: 47 4Ks and 8 aces. Best month by rating: October 2026 at 1.05. PanTuff loses the most ELO on Mirage (−64 ELO, win rate 45%). Things go best on Anubis (+177 ELO, win rate 55%). Match no. 4 of the day goes best: 64% win rate, +115 ELO. Last 30 days: 122 matches, win rate 52%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.