Pampin9

Poland
172 matches tracked 54 matches in 30 days
Last updated:

How does Pampin9 play?

Rating 0.78 (from 91 matches) K/R 0.61 ADR 73.9 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 9
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 29%
Rating spread from 91 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 2% good 1.10 to 1.29 5% normal 0.90 to 1.09 20% weak 0.75 to 0.89 29% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 44%−6 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 90%
Clutch 1v2 won 13%−8 pp better than 8%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 41%−7 pp better than 14%
AWP share of kills 0%−11 pp better than 1%
K/D 0.81−0.19 better than 1%
Pistol kills per match 1.5
Knife kills 3 in 172 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.8%−3.3 pp better than 1%
Rounds with 3K 2.2%−1.7 pp better than 1%
MVPs per match 1.8−0.5 better than 6%
4Ks and aces 7x 4K, 0 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 28%
Utility damage per round 6.8+2.5 better than 93%
Enemies flashed per round 0.49+0.21 better than 91%
Rounds with a death 75%+3 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +3 pp, ELO +125
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −7.0, Win rate −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.59 (at the start 0.66).

Patterns

From the last 172 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −86 ELO
42 matches · 43% wins
On Dust 2 −23 ELO
40 matches · 53% wins
Between 18:00 and 24:00 −63 ELO, win rate 37%
On Tuesdays +1 ELO, win rate 35%

Pampin9 loses the most ELO on Mirage: −86 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
43% better than 25%
0.55 better than 1%
69.9 better than 8%
0.71 better than 1%
41% of 185 duels better than 7%
30% of 20 situations better than 28%
Dust 240
53% better than 58%
0.68 better than 23%
78.1 better than 37%
0.85 better than 4%
48% of 240 duels better than 36%
58% of 19 situations better than 91%
Ancient24
63% better than 86%
0.59 better than 2%
70.2 better than 6%
0.82-
46% of 167 duels better than 22%
42% of 12 situations better than 59%
Inferno21
38% better than 8%
0.58 better than 1%
74.9 better than 22%
0.81-
44% of 125 duels better than 13%
50% of 10 situations better than 77%
Anubis16
63% better than 85%
0.65 better than 13%
78.7 better than 40%
0.82-
49% of 123 duels better than 42%
43% of 7 situations better than 64%
Nuke15
73% better than 95%
0.62 better than 5%
76.1 better than 20%
0.83-
41% of 87 duels better than 5%
83% of 6 situations better than 99%
Cache13
38% -
0.59 -
71.3 -
0.66-
41% of 98 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pampin9 plays

Across 172 matches Pampin9 averages K/R 0.61 and ADR 73.9; the rating across the 91 rated matches is 0.78. Biggest strength: Utility damage per round at 6.8. That is better than 93% of players on level 9. Most room to improve: Rating at 0.78. That is better than only 1% of players on level 9. On average 13.4 kills per match, 41% of them headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 8 of 91 matches the rating was 1.10 or higher (9%), in 65 it was below 0.90. In 131 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.78. Pampin9 loses the most ELO on Mirage (−86 ELO, win rate 43%). Things go best on Ancient (+73 ELO, win rate 63%). Improved over the last three months: Headshots +3 pp, ELO +125. Got weaker: K/R −0.07, ADR −7.0, Win rate −6 pp. Last 30 days: 54 matches, win rate 52%, ELO balance +18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.