Palmmaa

AR
125 matches tracked
Last updated:

How does Palmmaa play?

Rating 0.78 (from 103 matches) K/R 0.57 ADR 66.8 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 50%
Player type
Clicks heads
Higher headshot rate than the level 2 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (48%).

Rounds with first kill 8%−1 pp · Ø 9% better than 36%
Opening duels won 42%−6 pp · Ø 48% better than 18%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (19%).

Clutch 1v1 won 38%+2 pp · Ø 36% better than 61%
Clutch 1v2 won 7%−12 pp · Ø 19% better than 3%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (41%).

Headshot rate 50%+9 pp · Ø 41% better than 94%
AWP share of kills 0%−10 pp · Ø 10% better than 3%
K/D 0.75−0.16 · Ø 0.91 better than 9%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (1.9).

2K rounds 10.1%−1.8 pp · Ø 11.9% better than 15%
3K rounds 2.2%−1.3 pp · Ø 3.5% better than 11%
MVPs per match 1.4−0.5 · Ø 1.9 better than 8%
4Ks and aces 1x 4K, 0 aces in 52 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.22).

Utility hit rate 39%+7 pp · Ø 32% better than 85%
Utility damage per round 7.1+3.8 · Ø 3.3 better than 95%
Enemies flashed per round 0.60+0.38 · Ø 0.22 better than 99%
Deaths per round 76%+2 pp · Ø 74% better than 34%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Win rate +4 pp
= Stayed the same
ADR at 65.5
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −3 pp, ELO −135

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: July 2026 with 0.60. Last 3 months: 0.55 (at the start 0.59). Well below the average (0.68).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −54 ELO
29 matches · 38% win rate
On Mirage −26 ELO
43 matches · 67% win rate
Between 0:00 and 6:00 −37 ELO, win rate 41%

Palmmaa loses the most ELO in match 2 of the day: −54 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.48 · Dust 2
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
67% better than 95%
0.58 better than 18%
67.7 better than 22%
0.80 better than 17%
42% of 93 duels better than 27%
40% of 15 situations better than 62%
Dust 237
46% better than 41%
0.62 better than 27%
69.0 better than 22%
0.84 better than 22%
45% of 145 duels better than 39%
33% of 15 situations better than 45%
Nuke24
50% better than 41%
0.52 better than 3%
62.4 better than 5%
0.68 better than 2%
37% of 93 duels better than 5%
40% of 5 situations better than 60%
Ancient8
25% -
0.58 -
69.9 -
0.79-
50% of 30 duels -
0% of 3 situations -
Inferno6
33% -
0.49 -
64.8 -
0.65-
31% of 16 duels -
0% of 3 situations -
Anubis3
0% -
0.40 -
49.1 -
0.48-
10% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Palmmaa plays

Across 125 matches Palmmaa averages K/R 0.57 and ADR 66.8; the rating across the 103 rated matches is 0.78. Biggest strength: Utility damage per round at 7.1, better than 95% of level 2 players. Most room to improve: Rating at 0.78, better than only 9% of level 2 players. Averages 12.1 kills per match with 50% headshots. The strongest map is Mirage with a 67% win rate in 43 matches. In 15 of 103 matches the rating was 1.10 or higher (15%), in 67 it was below 0.90. In 52 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.81. Palmmaa loses the most ELO in match 2 of the day (−54 ELO, win rate 38%). Things go best on Dust 2 (+30 ELO, win rate 46%). From match no. 5 of the day on, things go best: 63% win rate, +30 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.04, Rating −0.05, Headshots −3 pp, ELO −135. Unchanged in recent months: ADR at 65.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.