Palaaadin

Brunei
On FACEIT since 2016 10 matches tracked
ELO ▲ 135
2,578
30-day peak: 2,578
Rank SEA ▲ 140 places
#818
Brunei #2 in Brunei
30 days · prev. #958 · best #809
Last updated:

How does Palaaadin play?

Rating 1.00 (from 9 matches) K/R 0.72 ADR 80.7 from 10 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 60% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 52% no comparison
AWP share of kills 1% no comparison
K/D 1.01 no comparison
Pistol kills per match 3.9
Knife kills 4 in 156 matches

Impact

Damage and big rounds
2K rounds 15.2% no comparison
3K rounds 2.4% no comparison
MVPs per match 2.2 no comparison
4Ks and aces 1x 4K, 1 ace in 10 matches

Utility and deaths

Nades, flashes and deaths
Utility hit rate 41% no comparison
Utility damage per round 9.6 no comparison
Enemies flashed per round 0.52 no comparison
Deaths per round 71% no comparison

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
38 matches · 58% win rate
In match 3 of the day −72 ELO
29 matches · 48% win rate
On Saturdays −21 ELO, win rate 40%

Palaaadin loses the most ELO on Mirage: −91 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
62% better than 79%
0.77 better than 58%
85.0 better than 64%
1.07 better than 59%
50% of 226 duels better than 38%
38% of 29 situations right on the average
Mirage38
58% better than 71%
0.78 better than 65%
84.9 better than 66%
1.08 better than 61%
49% of 160 duels better than 32%
52% of 27 situations better than 85%
Inferno34
62% better than 64%
0.84 better than 75%
90.6 better than 74%
1.17 better than 69%
49% of 122 duels better than 22%
39% of 23 situations better than 50%
Anubis23
52% better than 44%
0.85 better than 88%
89.2 better than 84%
1.19 better than 87%
52% of 84 duels right on the average
67% of 15 situations better than 95%
Dust 215
67% better than 92%
0.83 better than 82%
95.0 better than 93%
1.15 better than 79%
60% of 63 duels better than 88%
33% of 9 situations better than 33%
Nuke4
50% -
0.77 -
76.2 -
1.09-
29% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Palaaadin plays

Across 10 matches Palaaadin averages K/R 0.72 and ADR 80.7; the rating across the 9 rated matches is 1.00. Averages 18.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 81 of 156 matches the rating was 1.10 or higher (52%), in 40 it was below 0.90. In 10 matches with detailed stats: 1 4Ks and 1 ace. Palaaadin loses the most ELO on Mirage (−91 ELO, win rate 58%). Things go best in match 2 of the day (+94 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +94 ELO. Last 30 days: 9 matches, win rate 78%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.