How does Pajo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06.
Damage per round (ADR)
Best month: June 2026 with 87.6. Last 3 months: 83.8 (at the start 83.6).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 47% (at the start 49%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 52% (at the start 58%).
Best month: September 2026 with 1,726. Last 3 months: 1,481 (at the start 1,674).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 178 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Pajo- loses the most ELO in match 2 of the day: +55 ELO, 48% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Cache
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 33 · Inferno
Maps in detail
from the last 178 matchesCompared with players on the same level who have at least 15 matches on the map.
How Pajo- plays
Across 178 matches Pajo- averages K/R 0.73 and ADR 83.7; the rating across the 85 rated matches is 1.05. Biggest strength: Opening duels won at 57%. That is better than 95% of players on level 7. Most room to improve: Rounds with 3K at 3.0%. That is better than only 15% of players on level 7. On average 15.8 kills per match, 48% of them headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 34 of 85 matches the rating was 1.10 or higher (40%), in 29 it was below 0.90. In 85 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: August 2026 at 1.06. Pajo- loses the most ELO in match 2 of the day (+55 ELO, win rate 48%). Things go best on Dust 2 (+56 ELO, win rate 45%). Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −193. Unchanged in recent months: K/R at 0.73, ADR at 83.8. Last 30 days: 2 matches, win rate 50%, ELO balance −2.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.