Pajo-

Sweden
178 matches tracked
Last updated:

How does Pajo- play?

Rating 1.05 (from 85 matches) K/R 0.73 ADR 83.7 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 7
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 85 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 57%+7 pp better than 95%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+8 pp better than 90%
Clutch 1v2 won 18%−3 pp better than 32%
Clutch kills per match 2.4+0.7 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+2 pp better than 59%
AWP share of kills 4%−7 pp better than 27%
K/D 1.08+0.08 better than 84%
Pistol kills per match 3.3
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.6%+1.4 pp better than 88%
Rounds with 3K 3.0%−0.9 pp better than 15%
MVPs per match 2.7+0.4 better than 94%
4Ks and aces 16x 4K, 1 ace in 85 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 6.1+1.9 better than 87%
Enemies flashed per round 0.44+0.17 better than 88%
Rounds with a death 68%−4 pp better than 94%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 83.8
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −193

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +55 ELO
29 matches · 48% wins
On Wednesdays −31 ELO, win rate 41%

Pajo- loses the most ELO in match 2 of the day: +55 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Cache
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
45% better than 33%
0.76 better than 72%
86.9 better than 86%
1.07 better than 75%
51% of 130 duels better than 58%
26% of 34 situations better than 20%
Inferno39
62% better than 78%
0.76 better than 76%
88.9 better than 88%
1.07 better than 75%
52% of 181 duels better than 58%
42% of 38 situations better than 60%
Mirage26
46% better than 32%
0.74 better than 63%
83.2 better than 74%
0.95-
64% of 55 duels better than 98%
40% of 25 situations better than 56%
Ancient25
64% better than 88%
0.72 better than 47%
79.1 better than 48%
1.10-
53% of 79 duels better than 66%
64% of 22 situations better than 97%
Anubis15
53% better than 63%
0.72 level
82.4 better than 65%
1.10-
49% of 43 duels better than 40%
57% of 7 situations better than 92%
Cache14
71% -
0.74 -
86.0 -
0.99-
66% of 38 duels -
33% of 9 situations -
Nuke9
44% -
0.72 -
78.6 -
1.00-
41% of 39 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pajo- plays

Across 178 matches Pajo- averages K/R 0.73 and ADR 83.7; the rating across the 85 rated matches is 1.05. Biggest strength: Opening duels won at 57%. That is better than 95% of players on level 7. Most room to improve: Rounds with 3K at 3.0%. That is better than only 15% of players on level 7. On average 15.8 kills per match, 48% of them headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 34 of 85 matches the rating was 1.10 or higher (40%), in 29 it was below 0.90. In 85 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: August 2026 at 1.06. Pajo- loses the most ELO in match 2 of the day (+55 ELO, win rate 48%). Things go best on Dust 2 (+56 ELO, win rate 45%). Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −193. Unchanged in recent months: K/R at 0.73, ADR at 83.8. Last 30 days: 2 matches, win rate 50%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.