Painperdu_

France
62 matches tracked 35 matches in 30 days
Last updated:

How does Painperdu_ play?

Rating 0.99 (from 41 matches) K/R 0.67 ADR 74.7 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 1.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 23%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 5x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Headshots +5 pp, Win rate +11 pp
= Stayed the same
ADR at 75.5
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −2 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Ancient
  2. Highest rating in a match: 2.37 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
56% better than 69%
0.71 better than 43%
80.9 better than 56%
1.10-
47% of 49 duels better than 32%
57% of 7 situations better than 90%
Mirage14
43% -
0.66 -
73.6 -
0.90-
57% of 44 duels -
0% of 6 situations -
Ancient10
40% -
0.73 -
78.4 -
0.99-
56% of 27 duels -
33% of 3 situations -
Inferno9
67% -
0.61 -
70.3 -
1.00-
64% of 14 duels -
50% of 2 situations -
Anubis6
33% -
0.64 -
71.5 -
0.94-
54% of 13 duels -
0% of 2 situations -
Nuke4
75% -
0.63 -
58.3 -
0.90-
75% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Painperdu_ plays

Across 62 matches Painperdu_ averages K/R 0.67 and ADR 74.7; the rating across the 41 rated matches is 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 8 players. Averages 14.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 18 of 41 matches the rating was 1.10 or higher (44%), in 17 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Improved over the last three months: K/R +0.04, Headshots +5 pp, Win rate +11 pp. Unchanged in recent months: ADR at 75.5. Last 30 days: 35 matches, win rate 49%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.