PaiNNNNNNNN1

Tajikistan
On FACEIT since 2024 55 matches tracked 34 matches in 30 days
Last updated:

How does PaiNNNNNNNN1 play?

Rating 1.15 K/R 0.82 ADR 87.6 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 55 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.16+0.14 · Ø 1.02 better than 85%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.2% of rounds and so well above the average (13.3%).

2K rounds 18.2%+4.9 pp · Ø 13.3% better than 99%
3K rounds 6.3%+2.3 pp · Ø 4.0% better than 98%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 3x 4K, 3 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.20, ADR +7.2, Win rate +4 pp, ELO +77
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Last 3 months: 0.86 (at the start 0.76). Well above the average (0.73).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.56 · Dust 2

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
65% better than 89%
0.95 better than 99%
98.4 better than 98%
1.35 better than 99%
62% of 118 duels better than 93%
39% of 18 situations better than 52%
Mirage16
31% better than 1%
0.76 better than 58%
83.9 better than 65%
1.05 better than 55%
51% of 70 duels better than 47%
33% of 15 situations better than 34%
Inferno6
67% -
0.76 -
83.9 -
1.06-
48% of 27 duels -
0% of 3 situations -
Nuke5
60% -
0.61 -
67.3 -
0.90-
50% of 20 duels -
0% of 1 situations -
Ancient4
50% -
0.76 -
83.0 -
1.00-
55% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PaiNNNNNNNN1 plays

Across 55 matches PaiNNNNNNNN1 averages K/R 0.82, ADR 87.6 and a rating of 1.15. Biggest strength: 3K rounds at 6.3%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 24 of 55 matches the rating was 1.10 or higher (44%), in 17 it was below 0.90. In 34 matches with detailed stats: 3 4Ks and 3 aces. Things go best on Dust 2 (+22 ELO, win rate 65%). From match no. 5 of the day on, things go best: 67% win rate. Improved over the last three months: K/R +0.10, Rating +0.20, ADR +7.2, Win rate +4 pp, ELO +77. Got weaker: Headshots −6 pp. Last 30 days: 34 matches, win rate 56%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.