Paeonia_
Name history of Paeonia_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Paeonia_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (52%).
Clutch
Strength38% of 1v2s won and so well above the average (22%).
Weapons and aim
Strength1.39 K/D and so well above the average (1.07).
Impact
StrengthExactly 2 kills in 17.1% of rounds and so well above the average (13.6%).
Utility and deaths
AverageDied in 63% of rounds and so well below the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.97. Last 3 months: 0.92 (at the start 0.78). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.42. Last 3 months: 1.35 (at the start 1.13). Well above the average (1.06).
Damage per round (ADR)
Best month: October 2026 with 98.8. Last 3 months: 94.2 (at the start 83.9). Well above the average (81.3).
Share of headshot kills
Best month: October 2026 with 62%. Last 3 months: 61% (at the start 58%). Well above the average (53%).
Matches won (win rate)
Best month: October 2026 with 68%. Last 3 months: 66% (at the start 44%). Well above the average (54%).
Best month: October 2026 with 3,307. Last 3 months: 3,307 (at the start 3,159).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Paeonia_ loses the most ELO in match 1 of the day: +20 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Dust 2
- Highest rating in a match: 2.65 · Dust 2
- Most kills in a match: 42 · Ancient
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How Paeonia_ plays
Across 100 matches Paeonia_ averages K/R 0.88, ADR 91.3 and a rating of 1.29. Biggest strength: K/D at 1.39, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 60% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 72 of 100 matches the rating was 1.10 or higher (72%), in 12 it was below 0.90. In 73 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: October 2026 at 1.42. Paeonia_ loses the most ELO in match 1 of the day (+20 ELO, win rate 50%). Things go best on Inferno (+71 ELO, win rate 71%). From match no. 5 of the day on, things go best: 73% win rate, +40 ELO. Improved over the last three months: K/R +0.14, Rating +0.22, ADR +10.3, Headshots +3 pp, Win rate +22 pp, ELO +148. Last 30 days: 53 matches, win rate 68%, net ELO +93.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.