Paeonia_

Greece
On FACEIT since 2021 100 matches tracked 53 matches in 30 days
ELO ▲ 304
3,325
30-day peak: 3,325
Rank EU ▲ 3,644 places
#2,112
Greece #5 in Greece
30 days · prev. #5,756 · best #2,112
Last updated:
Next update possible in 1h 43m

How does Paeonia_ play?

Rating 1.29 K/R 0.88 ADR 91.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 100 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 39% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.39 K/D and so well above the average (1.07).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.39+0.32 · Ø 1.07 better than 98%
Pistol kills per match 3.5
Zeus kills3 in 100 matches
Knife kills 3 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.6%).

2K rounds 17.1%+3.5 pp · Ø 13.6% better than 97%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 34x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 4.7+0.9 · Ø 3.8 better than 76%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 63%−7 pp · Ø 70% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.14, Rating +0.22, ADR +10.3, Headshots +3 pp, Win rate +22 pp, ELO +148
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: October 2026 with 0.97. Last 3 months: 0.92 (at the start 0.78). Well above the average (0.75).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +20 ELO
28 matches · 50% win rate
Between 0:00 and 6:00 +40 ELO, win rate 55%
On Saturdays +58 ELO, win rate 50%

Paeonia_ loses the most ELO in match 1 of the day: +20 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.65 · Dust 2
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
63% better than 78%
0.92 better than 95%
96.7 better than 95%
1.35 better than 97%
66% of 156 duels better than 96%
36% of 25 situations better than 41%
Inferno24
71% better than 77%
0.91 better than 86%
93.5 better than 77%
1.36 better than 90%
47% of 81 duels better than 10%
40% of 15 situations better than 52%
Anubis13
69% -
0.81 -
85.6 -
1.17-
63% of 51 duels -
50% of 14 situations -
Nuke10
40% -
0.82 -
79.6 -
1.22-
56% of 45 duels -
17% of 6 situations -
Ancient6
67% -
0.79 -
79.5 -
1.20-
68% of 19 duels -
80% of 5 situations -
Cache5
40% -
0.83 -
93.7 -
1.20-
76% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Paeonia_ plays

Across 100 matches Paeonia_ averages K/R 0.88, ADR 91.3 and a rating of 1.29. Biggest strength: K/D at 1.39, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 60% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 72 of 100 matches the rating was 1.10 or higher (72%), in 12 it was below 0.90. In 73 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: October 2026 at 1.42. Paeonia_ loses the most ELO in match 1 of the day (+20 ELO, win rate 50%). Things go best on Inferno (+71 ELO, win rate 71%). From match no. 5 of the day on, things go best: 73% win rate, +40 ELO. Improved over the last three months: K/R +0.14, Rating +0.22, ADR +10.3, Headshots +3 pp, Win rate +22 pp, ELO +148. Last 30 days: 53 matches, win rate 68%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.