Pacemakerr1

BG
162 matches tracked 23 matches in 30 days
Last updated:

How does Pacemakerr1 play?

Rating 1.00 (from 122 matches) K/R 0.71 ADR 80.3 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

39% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (46%).

Headshot rate 49%+3 pp · Ø 46% better than 67%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.99−0.01 · Ø 1.00 better than 50%
Pistol kills per match 2.3
Knife kills 4 in 162 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 53%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 47%
MVPs per match 2.3+0.1 · Ø 2.2 better than 65%
4Ks and aces 14x 4K, 6 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.27).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +141
= Stayed the same
K/R at 0.70, ADR at 79.1, Headshots at 49%, Win rate at 50%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
34 matches · 47% win rate
On Ancient −18 ELO
25 matches · 60% win rate
On Mondays −53 ELO, win rate 37%

Pacemakerr1 loses the most ELO on Dust 2: −46 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 44%
0.68 better than 31%
78.0 better than 44%
0.97 better than 40%
51% of 142 duels better than 58%
53% of 19 situations better than 87%
Dust 234
47% better than 37%
0.67 better than 24%
75.9 better than 29%
0.95 better than 31%
46% of 95 duels better than 26%
17% of 18 situations better than 7%
Inferno27
63% better than 84%
0.71 right on the average
80.4 better than 61%
1.03 better than 66%
54% of 93 duels better than 74%
44% of 16 situations better than 66%
Ancient25
60% better than 83%
0.83 better than 91%
90.6 better than 93%
1.14 better than 90%
51% of 69 duels right on the average
55% of 11 situations better than 86%
Anubis14
43% -
0.75 -
80.5 -
1.10-
47% of 32 duels -
13% of 8 situations -
Nuke4
25% -
0.77 -
87.1 -
1.15-
50% of 12 duels -
0% of 2 situations -
Cache3
33% -
0.50 -
67.0 -
0.71-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pacemakerr1 plays

Across 162 matches Pacemakerr1 averages K/R 0.71 and ADR 80.3; the rating across the 122 rated matches is 1.00. Most room to improve: Utility hit rate at 29%, better than only 13% of level 7 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 49 of 122 matches the rating was 1.10 or higher (40%), in 51 it was below 0.90. In 100 matches with detailed stats: 14 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. Pacemakerr1 loses the most ELO on Dust 2 (−46 ELO, win rate 47%). Things go best on Inferno (+46 ELO, win rate 63%). Match no. 2 of the day goes best: 58% win rate, −20 ELO. Improved over the last three months: ELO +141. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.70, ADR at 79.1, Headshots at 49%, Win rate at 50%. Last 30 days: 23 matches, win rate 52%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.