Pablo_97
How does Pablo_97 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months: 0.72 (at the start 0.77).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13.
Damage per round (ADR)
Best month: October 2026 with 88.9. Last 3 months: 82.0 (at the start 85.8).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 46% (at the start 52%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 48% (at the start 64%).
Best month: September 2026 with 1,699. Last 3 months: 1,497 (at the start 1,601).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 340 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Pablo_97 loses the most ELO on Mirage: −112 ELO, 43% wins
Records and milestones
from recorded matches- Most kills in a match: 38 · Dust 2
- Highest rating in a match: 2.33 · Mirage
- Longest win streak: 6 wins in a row · Cache
Maps in detail
from the last 340 matchesCompared with players on the same level who have at least 15 matches on the map.
How Pablo_97 plays
Across 340 matches Pablo_97 averages K/R 0.72 and ADR 82.4; the rating across the 275 rated matches is 0.97. Biggest strength: Utility with impact at 50%. That is better than 99% of players on level 7. Most room to improve: Opening duels won at 45%. That is better than only 13% of players on level 7. On average 16.1 kills per match, 46% of them headshots. The strongest map is Inferno with a 55% win rate in 33 matches. In 97 of 275 matches the rating was 1.10 or higher (35%), in 122 it was below 0.90. In 282 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: October 2026 at 1.13. Pablo_97 loses the most ELO on Mirage (−112 ELO, win rate 43%). Things go best in match 4 of the day (+91 ELO, win rate 58%). Got weaker: K/R −0.05, Headshots −6 pp, Win rate −16 pp, ELO −104. Unchanged in recent months: ADR at 82.0. Last 30 days: 45 matches, win rate 49%, ELO balance −3.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.