PaYder-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (9%).
Clutch
Average12% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.82 K/D and so clearly below the average (0.94).
Impact
WeaknessExactly 3 kills in 1.9% of rounds and so well below the average (3.6%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 4 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.60 (at the start 0.59). Clearly below the average (0.69).
Rating, 1.00 is an average match
Last 3 months: 0.84 (at the start 0.85). Well below the average (0.96).
Damage per round (ADR)
Last 3 months: 70.4 (at the start 69.5). Clearly below the average (76.4).
Share of headshot kills
Last 3 months: 44% (at the start 39%). Just above the average (43%).
Matches won (win rate)
Last 3 months: 55% (at the start 50%). Clearly above the average (51%).
Last 3 months: 981 (at the start 1,085).
Rounds with first kill
1v1 clutches won
Patterns
From the last 42 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.43 · Ancient
- Most kills in a match: 26 · Nuke
- Longest win streak: 4 wins in a row · Nuke
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How PaYder-_- plays
Across 42 matches PaYder-_- averages K/R 0.59, ADR 69.9 and a rating of 0.85. Biggest strength: Clutch 1v1 won at 45%, better than 88% of level 4 players. Most room to improve: 3K rounds at 1.9%, better than only 2% of level 4 players. Averages 12.8 kills per match with 41% headshots. In 5 of 42 matches the rating was 1.10 or higher (12%), in 26 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Things go best in match 1 of the day (+23 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +23 ELO. Improved over the last three months: Headshots +5 pp, Win rate +5 pp. Got weaker: ELO −104. Unchanged in recent months: K/R at 0.60, Rating at 0.84, ADR at 70.4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.