PaKoR_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (49%).
Clutch
Average21% of 1v1s won and so well below the average (38%).
Weapons and aim
Average55% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 11.2% of rounds and so clearly below the average (12.9%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.92 (at the start 0.97). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 75.2. Last 3 months: 71.4 (at the start 73.0). Clearly below the average (78.8).
Share of headshot kills
Best month: June 2026 with 60%. Last 3 months: 52% (at the start 59%). Clearly above the average (47%).
Matches won (win rate)
Best month: June 2026 with 70%. Last 3 months: 53% (at the start 51%). Well above the average (47%).
Best month: September 2026 with 1,569. Last 3 months: 1,472 (at the start 1,284).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 24%.
Patterns
From the last 79 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
PaKoR_ loses the most ELO in match 2 of the day: +29 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Mirage
- Highest rating in a match: 1.69 · Inferno
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 79 matchesCompared with players on the same level who have at least 15 matches on the map.
How PaKoR_ plays
Across 79 matches PaKoR_ averages K/R 0.67, ADR 72.2 and a rating of 0.95. Biggest strength: Headshot rate at 55%, better than 92% of level 7 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 7 players. Averages 15.0 kills per match with 55% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 25 of 79 matches the rating was 1.10 or higher (32%), in 36 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. PaKoR_ loses the most ELO in match 2 of the day (+29 ELO, win rate 46%). Improved over the last three months: ELO +188. Got weaker: K/R −0.04, Rating −0.05, Headshots −7 pp. Unchanged in recent months: ADR at 71.4, Win rate at 53%. Last 30 days: 16 matches, win rate 38%, net ELO −53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.