Pa7r1arh

United Kingdom
On FACEIT since 2023 166 matches tracked 64 matches in 30 days
Last updated:

How does Pa7r1arh play?

Rating 1.28 K/R 0.90 ADR 93.7 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 166 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 31%+20 pp · Ø 11% better than 96%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 3.4
Knife kills 5 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 96%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 54x 4K, 5 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Pa7r1arh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 166 matches, all from the last 3 months.

Kills per round (K/R)

0.87
AugSepOct

Best month: September 2026 with 0.95.

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
27 matches · 44% win rate

Pa7r1arh loses the most ELO from match 5 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.70 · Dust 2
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
67% better than 92%
0.93 better than 97%
94.9 better than 94%
1.33 better than 98%
59% of 336 duels better than 87%
41% of 29 situations better than 60%
Dust 251
61% better than 81%
0.94 better than 98%
99.0 better than 98%
1.35 better than 98%
58% of 289 duels better than 83%
43% of 21 situations better than 65%
Nuke26
46% better than 19%
0.89 better than 89%
91.8 better than 86%
1.25 better than 88%
58% of 136 duels better than 76%
0% of 8 situations better than 1%
Anubis13
31% -
0.72 -
72.9 -
0.97-
45% of 78 duels -
25% of 8 situations -
Vertigo7
43% -
0.96 -
102.5 -
1.32-
58% of 50 duels -
0% of 5 situations -
Cache4
25% -
0.81 -
86.5 -
1.11-
67% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pa7r1arh plays

Across 166 matches Pa7r1arh averages K/R 0.90, ADR 93.7 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 41% headshots. The strongest map is Mirage with a 67% win rate in 61 matches. In 105 of 166 matches the rating was 1.10 or higher (63%), in 36 it was below 0.90. In 160 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: September 2026 at 1.36. Pa7r1arh loses the most ELO from match 5 of the day (±0 ELO, win rate 44%). Things go best on Mirage (+13 ELO, win rate 67%). Match no. 2 of the day goes best: 61% win rate, −1 ELO. Last 30 days: 64 matches, win rate 66%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.