P_U_T_N_I_K
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).
Compared with 1,551 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average38% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.02 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.73). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.92 (at the start 0.98). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 82.2. Last 3 months: 75.9 (at the start 82.2). Slightly below the average (78.9).
Share of headshot kills
Best month: July 2026 with 42%. Last 3 months: 38% (at the start 42%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 48% (at the start 54%). Clearly above the average (45%).
Best month: October 2026 with 2,008. Last 3 months: 1,820 (at the start 1,514).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 324 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
P_U_T_N_I_K loses the most ELO on Mirage: −30 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 1.85 · Mirage
Maps in detail
from the last 324 matchesCompared with players on the same level who have at least 15 matches on the map.
How P_U_T_N_I_K plays
Across 324 matches P_U_T_N_I_K averages K/R 0.68, ADR 76.7 and a rating of 0.93. Biggest strength: Utility hit rate at 48%, better than 99% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 5% of level 9 players. Averages 15.0 kills per match with 38% headshots. The strongest map is Anubis with a 51% win rate in 82 matches. In 97 of 324 matches the rating was 1.10 or higher (30%), in 158 it was below 0.90. In 283 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: July 2026 at 0.98. P_U_T_N_I_K loses the most ELO on Mirage (−30 ELO, win rate 49%). Things go best on Anubis (+110 ELO, win rate 51%). From match no. 5 of the day on, things go best: 56% win rate, −44 ELO. Improved over the last three months: ELO +306. Got weaker: K/R −0.06, Rating −0.06, ADR −6.3, Headshots −4 pp, Win rate −6 pp. Last 30 days: 79 matches, win rate 49%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.