PUSH_C4

Uzbekistan
186 matches tracked 56 matches in 30 days
Last updated:

How does PUSH_C4 play?

Rating 0.96 (from 166 matches) K/R 0.72 ADR 79.9 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.4
Knife kills 1 in 186 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 16%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 91%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +278
= Stayed the same
Headshots at 42%, Win rate at 46%
▼ Got worse
K/R −0.14, Rating −0.21, ADR −9.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.67 (at the start 0.81). Slightly below the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
37 matches · 41% win rate

PUSH_C4 loses the most ELO on Mirage: −15 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.87 · Inferno

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% better than 54%
0.74 better than 57%
81.3 better than 59%
1.01 right on the average
52% of 214 duels better than 60%
30% of 20 situations better than 26%
Mirage37
41% better than 19%
0.69 better than 31%
78.1 better than 41%
0.89 better than 13%
50% of 160 duels better than 47%
15% of 13 situations better than 5%
Anubis33
42% better than 25%
0.72 right on the average
79.1 better than 45%
0.96 better than 30%
46% of 81 duels better than 24%
24% of 17 situations better than 16%
Ancient30
43% better than 30%
0.70 better than 31%
78.2 better than 34%
0.91 better than 16%
40% of 83 duels better than 5%
24% of 17 situations better than 19%
Nuke17
53% right on the average
0.76 better than 55%
83.4 better than 58%
1.02-
46% of 63 duels better than 21%
50% of 8 situations better than 76%
Inferno8
50% -
0.75 -
84.7 -
1.06-
39% of 31 duels -
67% of 3 situations -
Cache7
71% -
0.73 -
80.6 -
1.07-
64% of 25 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PUSH_C4 plays

Across 186 matches PUSH_C4 averages K/R 0.72 and ADR 79.9; the rating across the 166 rated matches is 0.96. Biggest strength: Utility hit rate at 42%, better than 91% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 19% of level 8 players. Averages 16.4 kills per match with 42% headshots. The strongest map is Nuke with a 53% win rate in 17 matches. In 51 of 166 matches the rating was 1.10 or higher (31%), in 67 it was below 0.90. In 125 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. PUSH_C4 loses the most ELO on Mirage (−15 ELO, win rate 41%). Things go best in match 3 of the day (+85 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +85 ELO. Improved over the last three months: ELO +278. Got weaker: K/R −0.14, Rating −0.21, ADR −9.9. Unchanged in recent months: Headshots at 42%, Win rate at 46%. Last 30 days: 56 matches, win rate 48%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.