PURO999

Turkey
On FACEIT since 2020 353 matches tracked 107 matches in 30 days
Last updated:
Next update possible in 1h 23m

How does PURO999 play?

Rating 1.06 K/R 0.76 ADR 83.0 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 352 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.9
Zeus kills2 in 352 matches
Knife kills 2 in 352 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 61x 4K, 9 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +450
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 83.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −36 ELO
79 matches · 56% win rate
On Mirage −24 ELO
21 matches · 43% win rate
On Saturdays −33 ELO, win rate 49%

PURO999 loses the most ELO on Anubis: −36 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2134
59% better than 74%
0.75 better than 53%
82.6 better than 56%
1.05 right on the average
51% of 663 duels better than 45%
36% of 66 situations better than 40%
Inferno80
66% better than 74%
0.77 better than 47%
83.3 better than 41%
1.09 better than 46%
51% of 427 duels better than 32%
43% of 37 situations better than 62%
Anubis79
56% better than 60%
0.76 better than 53%
83.6 better than 59%
1.07 better than 55%
50% of 429 duels better than 38%
41% of 29 situations better than 56%
Mirage21
43% better than 15%
0.84 better than 85%
88.9 better than 82%
1.14 better than 78%
53% of 150 duels better than 57%
29% of 17 situations better than 23%
Cache17
35% -
0.72 -
81.4 -
1.02-
48% of 67 duels -
22% of 9 situations -
Nuke14
21% -
0.73 -
78.4 -
0.99-
57% of 82 duels -
83% of 6 situations -
Ancient5
20% -
0.75 -
80.9 -
1.01-
52% of 27 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PURO999 plays

Across 352 matches PURO999 averages K/R 0.76, ADR 83.0 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Inferno with a 66% win rate in 80 matches. In 148 of 352 matches the rating was 1.10 or higher (42%), in 121 it was below 0.90. In 285 matches with detailed stats: 61 4Ks and 9 aces. Best month by rating: August 2026 at 1.12. PURO999 loses the most ELO on Anubis (−36 ELO, win rate 56%). Things go best on Dust 2 (+127 ELO, win rate 59%). Match no. 3 of the day goes best: 64% win rate, +77 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +450. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 83.0. Last 30 days: 107 matches, win rate 60%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.