PUMPIMACHINE

Russia
On FACEIT since 2015 75 matches tracked 55 matches in 30 days
Last updated:

How does PUMPIMACHINE play?

Rating 0.98 K/R 0.68 ADR 75.2 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 9% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 57%+17 pp · Ø 40% better than 99%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 23%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 0.97−0.08 · Ø 1.05 better than 16%
Pistol kills per match 3.4
Knife kills 1 in 75 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 3%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 6x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether PUMPIMACHINE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.67
JulAugSepOct

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +24 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 3.03 · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
70% better than 95%
0.83 better than 81%
90.0 better than 84%
1.17 better than 81%
59% of 107 duels better than 83%
45% of 11 situations better than 69%
Mirage18
33% better than 1%
0.58 better than 1%
68.4 better than 3%
0.84 better than 2%
35% of 74 duels better than 1%
50% of 10 situations better than 82%
Ancient12
67% -
0.60 -
63.0 -
0.91-
46% of 39 duels -
50% of 12 situations -
Nuke9
56% -
0.70 -
75.2 -
1.06-
55% of 31 duels -
60% of 5 situations -
Anubis7
14% -
0.65 -
70.1 -
0.92-
46% of 28 duels -
67% of 3 situations -
Cache5
20% -
0.60 -
69.1 -
0.76-
39% of 23 duels -
50% of 2 situations -
Inferno4
100% -
0.77 -
83.6 -
1.10-
94% of 16 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PUMPIMACHINE plays

Across 75 matches PUMPIMACHINE averages K/R 0.68, ADR 75.2 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 75.2, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 70% win rate in 20 matches. In 22 of 75 matches the rating was 1.10 or higher (29%), in 35 it was below 0.90. In 67 matches with detailed stats: 6 4Ks and 1 ace. Things go best on Dust 2 (+25 ELO, win rate 70%). Match no. 1 of the day goes best: 62% win rate, +25 ELO. Last 30 days: 55 matches, win rate 53%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.