PUCK1U

Russia
46 matches tracked 20 matches in 30 days
Last updated:

How does PUCK1U play?

Rating 0.97 (from 25 matches) K/R 0.69 ADR 81.7 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Weakness
Last one alive

0% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 0%−38 pp · Ø 38% better than 1%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.98).

Headshot rate 54%+7 pp · Ø 47% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.84−0.14 · Ø 0.98 better than 4%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 9.1% of rounds and so well below the average (12.9%).

2K rounds 9.1%−3.8 pp · Ø 12.9% better than 1%
3K rounds 5.5%+1.7 pp · Ø 3.8% better than 96%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 6x 4K, 1 ace in 21 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 83% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 25%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 83%+10 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, ADR +5.9
= Stayed the same
Rating at 0.97, Headshots at 54%, Win rate at 48%
▼ Got worse
Nothing clear

Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.65). Slightly above the average (0.71).

Patterns

Soon this shows where PUCK1U loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Inferno
  2. Most kills in a match: 32 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
33% -
0.71 -
81.1 -
0.91-
52% of 60 duels -
0% of 3 situations -
Mirage10
50% -
0.63 -
76.8 -
0.80-
48% of 50 duels -
0% of 1 situations -
Anubis7
43% -
0.59 -
82.3 -
0.81-
33% of 18 duels -
-
Nuke7
43% -
0.67 -
80.0 -
0.99-
42% of 19 duels -
-
Cache4
75% -
0.73 -
77.3 -
1.21-
48% of 21 duels -
-
Inferno3
100% -
1.08 -
115.0 -
1.72-
65% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PUCK1U plays

Across 46 matches PUCK1U averages K/R 0.69 and ADR 81.7; the rating across the 25 rated matches is 0.97. Biggest strength: Rounds with first kill at 17%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 0%, better than only 1% of level 7 players. Averages 15.6 kills per match with 54% headshots. The strongest map is Mirage with a 50% win rate in 10 matches. In 7 of 25 matches the rating was 1.10 or higher (28%), in 12 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 1 ace. Improved over the last three months: K/R +0.09, ADR +5.9. Unchanged in recent months: Rating at 0.97, Headshots at 54%, Win rate at 48%. Last 30 days: 20 matches, win rate 50%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.