PRO_S_AWP
Name history of PRO_S_AWP
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does PRO_S_AWP play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.19 K/D and so clearly above the average (1.03).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.86. Last 3 months: 0.78 (at the start 0.86). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.23. Last 3 months: 1.10 (at the start 1.23). Clearly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 89.3. Last 3 months: 82.3 (at the start 89.3). Just above the average (80.8).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 56% (at the start 58%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 51% (at the start 61%). Just above the average (50%).
Best month: August 2026 with 2,521. Last 3 months: 2,461 (at the start 2,514).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 51%.
Patterns
From the last 210 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
PRO_S_AWP loses the most ELO on Mirage: −53 ELO, 58% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.48 · Ancient
- Most kills in a match: 47 · Mirage
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 210 matchesCompared with players on the same level who have at least 15 matches on the map.
How PRO_S_AWP plays
Across 210 matches PRO_S_AWP averages K/R 0.80, ADR 84.3 and a rating of 1.14. Biggest strength: K/D at 1.19, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 57% headshots. The strongest map is Mirage with a 58% win rate in 91 matches. In 115 of 210 matches the rating was 1.10 or higher (55%), in 52 it was below 0.90. In 145 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: July 2026 at 1.23. PRO_S_AWP loses the most ELO on Mirage (−53 ELO, win rate 58%). Things go best on Dust 2 (+74 ELO, win rate 56%). Got weaker: K/R −0.08, Rating −0.13, ADR −7.0, Headshots −2 pp, Win rate −10 pp, ELO −53. Last 30 days: 49 matches, win rate 49%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.