PROKURORment

Russia
On FACEIT since 2023 204 matches tracked 72 matches in 30 days
ELO ▲ 327
2,603
30-day peak: 2,659
Rank EU
#36,875
Russia #10,666 in Russia
Last updated:

How does PROKURORment play?

Rating 1.04 K/R 0.73 ADR 79.5 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 7%
AWP share of kills 45%+33 pp · Ø 12% better than 99%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8
Zeus kills2 in 204 matches
Knife kills 3 in 204 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 35x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.21, ADR +8.3, Win rate +9 pp, ELO +291
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.66). Slightly above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
48 matches · 42% win rate
On Dust 2 −55 ELO
64 matches · 50% win rate
On Tuesdays ±0 ELO, win rate 39%

PROKURORment loses the most ELO in match 1 of the day: −62 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
42% better than 12%
0.76 better than 55%
80.1 better than 43%
1.04 better than 48%
54% of 373 duels better than 63%
34% of 35 situations better than 36%
Dust 264
50% better than 40%
0.71 better than 32%
79.7 better than 42%
1.02 better than 39%
55% of 392 duels better than 67%
29% of 28 situations better than 24%
Anubis25
52% better than 46%
0.72 better than 36%
79.6 better than 40%
1.03 better than 44%
52% of 122 duels right on the average
31% of 16 situations better than 29%
Ancient12
67% -
0.70 -
72.6 -
1.02-
47% of 62 duels -
20% of 5 situations -
Inferno12
67% -
0.78 -
81.7 -
1.16-
60% of 52 duels -
43% of 7 situations -
Nuke12
42% -
0.69 -
75.1 -
0.91-
54% of 70 duels -
0% of 5 situations -
Cache9
56% -
0.84 -
86.4 -
1.19-
62% of 47 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PROKURORment plays

Across 204 matches PROKURORment averages K/R 0.73, ADR 79.5 and a rating of 1.04. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 41% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 90 of 204 matches the rating was 1.10 or higher (44%), in 79 it was below 0.90. In 135 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. PROKURORment loses the most ELO in match 1 of the day (−62 ELO, win rate 42%). Things go best on Mirage (+1 ELO, win rate 42%). Match no. 3 of the day goes best: 58% win rate, −12 ELO. Improved over the last three months: K/R +0.11, Rating +0.21, ADR +8.3, Win rate +9 pp, ELO +291. Got weaker: Headshots −9 pp. Last 30 days: 72 matches, win rate 57%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.