PROFE5OR

Japan
106 matches tracked 39 matches in 30 days
Last updated:

How does PROFE5OR play?

Rating 0.91 K/R 0.67 ADR 72.9 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 12%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 20%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.97).

Headshot rate 48%+4 pp · Ø 44% better than 74%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 0.87−0.10 · Ø 0.97 better than 18%
Pistol kills per match 3.6
Knife kills 3 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.9%).

2K rounds 11.2%−1.7 pp · Ø 12.9% better than 17%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 73%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 9x 4K, 0 aces in 85 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 22%
Enemies flashed per round 0.10−0.15 · Ø 0.25 better than 14%
Deaths per round 77%+4 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.3, Win rate −8 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.66 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
28 matches · 43% win rate
On Ancient −22 ELO
23 matches · 52% win rate

PROFE5OR loses the most ELO on Dust 2: −90 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 1.82 · Dust 2
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
43% better than 30%
0.61 better than 10%
69.7 better than 10%
0.85 better than 11%
41% of 146 duels better than 10%
22% of 9 situations better than 12%
Mirage28
39% better than 18%
0.62 better than 14%
67.6 better than 8%
0.84 better than 12%
44% of 133 duels better than 22%
16% of 19 situations better than 6%
Ancient23
52% better than 52%
0.78 better than 85%
83.1 better than 77%
1.03 better than 75%
55% of 113 duels better than 83%
44% of 16 situations better than 74%
Inferno12
58% -
0.75 -
79.1 -
1.04-
47% of 62 duels -
33% of 6 situations -
Anubis9
33% -
0.71 -
74.4 -
0.92-
52% of 42 duels -
100% of 2 situations -
Nuke4
50% -
0.54 -
55.2 -
0.86-
24% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PROFE5OR plays

Across 106 matches PROFE5OR averages K/R 0.67, ADR 72.9 and a rating of 0.91. Most room to improve: Opening duels won at 44%, better than only 12% of level 5 players. Averages 14.7 kills per match with 48% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 29 of 106 matches the rating was 1.10 or higher (27%), in 55 it was below 0.90. In 85 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. PROFE5OR loses the most ELO on Dust 2 (−90 ELO, win rate 43%). Things go best on Mirage (+16 ELO, win rate 39%). Match no. 3 of the day goes best: 55% win rate, −51 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −8.3, Win rate −8 pp. Last 30 days: 39 matches, win rate 38%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.