PROBLEM_31

Turkey
On FACEIT since 2026 434 matches tracked 137 matches in 30 days
ELO ▲ 178
3,012
30-day peak: 3,012
Rank EU ▲ 2,061 places
#7,879
Turkey #173 in Turkey
30 days · prev. #9,940 · best #7,879
Last updated:
Next update possible in 1h 55m

How does PROBLEM_31 play?

Rating 0.98 K/R 0.72 ADR 79.1 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 434 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (344 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.4 clutch kills per match and so clearly below the average (1.5).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 3.0
Knife kills 8 in 434 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 60x 4K, 2 aces in 344 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +293
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 79.3, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −124 ELO
131 matches · 50% win rate
On Ancient −28 ELO
25 matches · 48% win rate
On Thursdays −83 ELO, win rate 43%

PROBLEM_31 loses the most ELO on Mirage: −124 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.17 · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
50% better than 29%
0.74 better than 39%
81.2 better than 44%
1.00 better than 27%
51% of 736 duels better than 40%
38% of 63 situations better than 47%
Dust 2121
51% better than 35%
0.71 better than 27%
78.1 better than 29%
0.99 better than 22%
53% of 629 duels right on the average
30% of 53 situations better than 26%
Cache52
58% better than 48%
0.72 better than 20%
79.7 better than 24%
0.99 better than 14%
51% of 249 duels better than 28%
15% of 26 situations better than 6%
Anubis40
55% better than 49%
0.72 better than 33%
77.3 better than 27%
0.99 better than 26%
46% of 173 duels better than 17%
44% of 16 situations better than 64%
Inferno33
64% better than 56%
0.72 better than 25%
83.1 better than 45%
0.99 better than 16%
49% of 238 duels better than 13%
36% of 14 situations better than 45%
Nuke26
50% better than 26%
0.64 better than 4%
73.0 better than 10%
0.86 better than 2%
44% of 170 duels better than 9%
14% of 14 situations better than 7%
Ancient25
48% better than 26%
0.73 better than 36%
77.7 better than 26%
1.01 better than 33%
54% of 108 duels better than 60%
43% of 14 situations better than 63%

Compared with players on the same level who have at least 15 matches on the map.

How PROBLEM_31 plays

Across 434 matches PROBLEM_31 averages K/R 0.72, ADR 79.1 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 33 matches. In 156 of 434 matches the rating was 1.10 or higher (36%), in 185 it was below 0.90. In 344 matches with detailed stats: 60 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. PROBLEM_31 loses the most ELO on Mirage (−124 ELO, win rate 50%). Things go best in match 4 of the day (+200 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +200 ELO. Improved over the last three months: Win rate +4 pp, ELO +293. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 79.3, Headshots at 48%. Last 30 days: 137 matches, win rate 53%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.