PRO100_ebl0

Japan
On FACEIT since 2020 277 matches tracked 152 matches in 30 days
Last updated:
Next update possible in 48m 21s

How does PRO100_ebl0 play?

Rating 1.07 K/R 0.78 ADR 86.4 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 277 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.8
Knife kills 10 in 277 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 58x 4K, 4 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +294
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 86.2, Headshots at 44%
▼ Got worse
Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −80 ELO
41 matches · 49% win rate
In match 1 of the day −60 ELO
47 matches · 36% win rate
Between 6:00 and 12:00 −55 ELO, win rate 42%
On Saturdays −96 ELO, win rate 36%

PRO100_ebl0 loses the most ELO on Ancient: −80 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.48 · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
43% better than 14%
0.74 better than 46%
85.2 better than 69%
1.01 better than 38%
54% of 588 duels better than 63%
37% of 60 situations better than 43%
Anubis46
63% better than 80%
0.83 better than 85%
90.0 better than 87%
1.17 better than 85%
55% of 310 duels better than 66%
54% of 26 situations better than 84%
Dust 246
48% better than 34%
0.75 right on the average
84.6 better than 66%
1.04 better than 47%
59% of 236 duels better than 85%
23% of 13 situations better than 14%
Ancient41
49% better than 36%
0.82 better than 79%
87.3 better than 73%
1.11 better than 69%
53% of 248 duels right on the average
42% of 31 situations better than 61%
Inferno15
53% better than 36%
0.70 better than 20%
83.0 better than 42%
0.98 better than 16%
57% of 67 duels better than 65%
13% of 8 situations better than 4%
Cache14
50% -
0.83 -
91.5 -
1.19-
59% of 97 duels -
30% of 10 situations -
Nuke11
45% -
0.82 -
86.3 -
1.15-
51% of 53 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PRO100_ebl0 plays

Across 277 matches PRO100_ebl0 averages K/R 0.78, ADR 86.4 and a rating of 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 46 matches. In 122 of 277 matches the rating was 1.10 or higher (44%), in 95 it was below 0.90. In 256 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. PRO100_ebl0 loses the most ELO on Ancient (−80 ELO, win rate 49%). Things go best from match 5 of the day (−46 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −46 ELO. Improved over the last three months: ELO +294. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 86.2, Headshots at 44%. Last 30 days: 152 matches, win rate 50%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.