PRO-IMBA

Mongolia
45 matches tracked 24 matches in 30 days
Last updated:

How does PRO-IMBA play?

Rating 1.05 K/R 0.77 ADR 80.8 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 45 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 11% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 45%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.02+0.02 · Ø 1.00 better than 71%
Pistol kills per match 3.0
Knife kills 1 in 45 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 13.0%0.0 pp · Ø 13.0% right on the average
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 94%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 7x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

19% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 19%−16 pp · Ø 35% better than 1%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 3%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
Whether PRO-IMBA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.74
JulAugSepOct

Patterns

Soon this shows where PRO-IMBA loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.91 · Cache

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
27% -
0.69 -
74.1 -
0.92-
42% of 60 duels -
40% of 5 situations -
Mirage11
45% -
0.73 -
76.4 -
1.01-
51% of 49 duels -
100% of 3 situations -
Anubis8
88% -
0.83 -
87.6 -
1.15-
58% of 48 duels -
0% of 3 situations -
Ancient6
50% -
0.87 -
86.2 -
1.22-
45% of 29 duels -
20% of 5 situations -
Inferno4
25% -
0.65 -
71.0 -
0.86-
37% of 19 duels -
33% of 3 situations -
Nuke4
50% -
0.88 -
91.1 -
1.14-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PRO-IMBA plays

Across 45 matches PRO-IMBA averages K/R 0.77, ADR 80.8 and a rating of 1.05. Biggest strength: 3K rounds at 5.1%, better than 94% of level 6 players. Most room to improve: Utility hit rate at 19%, better than only 1% of level 6 players. Averages 16.0 kills per match with 45% headshots. The strongest map is Mirage with a 45% win rate in 11 matches. In 21 of 45 matches the rating was 1.10 or higher (47%), in 19 it was below 0.90. In 36 matches with detailed stats: 7 4Ks and 1 ace. Last 30 days: 24 matches, win rate 46%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.