PRO-BEGI
How does PRO-BEGI play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 0.85. Last 3 months: 0.69 (at the start 0.80). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 0.95 (at the start 1.14). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 89.4. Last 3 months: 75.3 (at the start 84.2). Clearly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 55% (at the start 52%). Clearly above the average (50%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 52% (at the start 62%). Slightly above the average (50%).
Best month: September 2026 with 2,429. Last 3 months: 2,242 (at the start 1,985).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
PRO-BEGI loses the most ELO on Dust 2: −41 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 34 · Inferno
- Highest rating in a match: 2.37 · Inferno
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How PRO-BEGI plays
Across 157 matches PRO-BEGI averages K/R 0.71 and ADR 77.2; the rating across the 136 rated matches is 0.97. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 40 of 136 matches the rating was 1.10 or higher (29%), in 61 it was below 0.90. In 118 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. PRO-BEGI loses the most ELO on Dust 2 (−41 ELO, win rate 58%). Things go best on Mirage (+108 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate, +1 ELO. Improved over the last three months: Headshots +3 pp, ELO +257. Got weaker: K/R −0.11, Rating −0.19, ADR −8.9, Win rate −10 pp. Last 30 days: 38 matches, win rate 45%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.